(Spoiler alert. I am going to kill off some characters today and tell you about it.)
By PJ Parrish
Some of you might know I have a thing for apocalyptic stories. For some odd reason, dystopic fiction really floats my Charon’s Ferry. Give me degraded societies, post-nuclear nilism, and weird games of survival over sunny utopianism any day.
Aside: I am really a nice person. I tend to side with the optimists. You’d even want to sit next to me at a boring wedding.
But this is just my thing. One of my favorite movies is On the Beach, which led me to hunt down a copy of Neil Shute’s excellent source novel. No one dies in On the Beach, but everyone is doomed. The novel quotes these infamous lines from T.S. Eliot’s The Hollow Men: “This is the way the world ends. Not with a bang, but with a whimper.”
I also liked Suzanne Collins’ books and count The Road among my all-time favorite novels. So when we started watching the TV series, The Last Of Us, I was all in for the long haul. The Last Of Us unfolds 20 years after the world is ravaged by a fungal pandemic that transforms humans into aggressive zombies. The hero Joel is a hardened smuggler, haunted by past loss, who is tasked with escorting Ellie, a 14-year-old girl immune to the infection, across the remnants of the US because she might be the key to a cure. They make their grim way from the ruins of Boston to the Montana wastelands, dodging zombies, renegades and what’s left of a foul government force. Think The Road meets Night of the Living Dead.
It’s really grim, yet strangely life-affirming, focusing on the prickly relationship between Joel and Ellie, and the drama’s main theme of human duality — our equal capacity for love and violence.
But then Joel dies. Not just dies by zombie attack. He is brutally murdered by rogue survivalists. I was crushed. I was so emotionally invested in this character that I almost didn’t want to watch the series anymore. A week later, it still haunts me.
Why kill off a good character? What’s to be gained? In The Road, Cormac McCarthy choses to kill off the father, who is leading his young son through the bleak post-nuclear world. But I sensed it had to end that way. The boy is taken in by a man and woman and the book’s elegiac ending is oddly optimistic:
She [the woman survivor] would talk to him sometimes about God. He tried to talk to God but the best thing was to talk to his father and he did talk to him and he didnt forget. The woman said that was all right. She said that the breath of God was his breath yet though it pass from man to man through all of time.
Once there were brook trout in the streams in the mountains. You could see them standing in the amber current where the white edges of their fins wimpled softly in the flow. They smelled of moss in your hand. Polished and muscular and torsional. On their backs were vermiculate patterns that were maps of the world in its becoming. Maps and mazes. Of a thing which could not be put back. Not be made right again. In the deep glens where they lived all things were older than man and they hummed of mystery.
I felt none of that sense of faith or higher purpose in Joel’s death. I felt only anger at the banal barbarity of it. I’m trying to process this as a writer. Sometimes, good characters have to be sacrificed. I get that. I’ve done it myself.
But killing off a character should always be done with the greatest of care. When done well, it makes us empathize with the extreme emotions characters are feeling. More to the point, it can — should? — provide momentum for the surviving characters. In the case of The Last Of Us, I can see where things are going to go. Joel’s death will spur Ellie to seek vengeance. But somehow it also seems a little cheap, done only by the writers to make me wonder, “What comes next?”
Killing off the good should never be only done as a plot tease. It must have purpose. I’m going to let someone else speak to this. Quoting novelist Karen Outen here, my emphasis in bold:
Killing off a fully realized character tests a story in a way unlike any other. It draws attention to itself, but the writer has to ask: does it draw energy away from or toward the story? Some deaths can render the story superfluous by contrast, or simply suck all the remaining energy out of a story. At its best, a character’s death should arrest some lines of story movement but create clearer narrative paths—ones of heightened tension—for other parts of the story.
I see death acting as a pinball lever, shooting a story from one path onto another and opening a new world of consequences for the characters and for the story arc. That new thrust can be as exciting for the reader as for the writer, carrying along with it a dizzying array of emotional realities: regret, relief, hubris, grief, joy, fear. The basic question about whether to kill off a character, then, is no different than the question about any narrative choice: does it work?
Does the death draw energy toward or away from the story? Is the death well earned? Does it propel the story via another character’s arc? Does it work? That’s the bottom line. I am willing to give The Last Of One a little more time to prove to me that it does.
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Postscript: I am on vacation for the next two weeks. In Paris, by the time you read this, taking in the sights, sounds and the insouciant house red. The world spins on. So please talk amongst yourselves and I will catch up soon. Bonne journée!