Plotting Words of Wisdom

Learning how to effectively plot stories and novels was one of the keys to eventual publication for me. Reading Plot and Structure by our very own James Scott Bell got me started on the path to being able to write fiction that succeeded in engaging and immersing readers in a compelling storyline.

Today’s Words of Wisdom shares three excerpts of TKZ posts from 2011-2013, each providing useful advice on the fine art of plotting your fiction. Interestingly, each one was originally published in May—perhaps there’s a special plotting vibe to that month. More likely it’s just coincidence, but we fictioneers live to find meaning, so, after finding these three wonderful post I like to think of May as being unofficial plotting fiction month.

First, Joe Moore presents screenplay 9-Act Structure. Then, Claire Langley-Hawthorne looks at a powerful tip from JSB’s Plot and Structure on his LOCK and strengthening a potentially sagging middle of a novel . Finally,  P.J. Parrish shows how to plot visually.

When I looked into plot structure for fiction—while I was still delusional about having the capability to actually plot—I found references to the Nine-Act Screenplay Structure. This is the basic framework of today’s blockbuster movies. You’ll see 3-Acts and 12-Acts, but I played with this version below as a format and had some success in conceptually plotting one or two of my earlier stories. Ah, the ambiguity…

It’s my belief that once your brain grasps the concept of this structure, you may automatically follow the idea whether you’re aware of it or not. As a visual learner, it helped me to draft this and embed it in my brain, like a time bomb triggered to go off when I sat in front of my computer.

The 9-Act structure is similar to the classic Hero’s Journey that you may have seen, but I thought this would be interesting to talk about. See what you think. Would something like this work for writing a novel?

Word of Caution – Once you see this framework, you may not enjoy movies the same way again. Just sayin’…

Nine-Act Screenplay Structure

Act 0—During Opening Credits First 5 Minutes (film time)
What strikes the conflict—sets it up—event years earlier may plant the seed of conflict

Act 1—Opening Image—The Panoramic Crane Shot Next 5 Minutes

Act 2—Something Bad Happens 5 Minutes
In a crime story, it’s usually the murder—Reveal the bad front man, but hold off on the introduction of the bad head honcho until later

Act 3—Meet Hero/Protagonist 15 minutes
Meet hero—give him 3 plot nudges to push him to commit

Act 4—Commitment 5-10 Minutes
The push—Usually one scene that’s a door to Act 5—1-way door, no turning back

Act 5—Go for wrong goal – approx. 30 minutes est.
A series of 8-12 min. cycles called whammos or complications followed by a rest period of 5 minutes or so to uncover some of the backstory. End this act with the lowest point for the protagonist. The dark moment.

Act 6—Reversal 5-10 Minutes—Usually 70 Minutes into the Film
The last clue discovered—Now Act 2 makes sense—It is the low point, a history lesson usually revealed by the bad guy/honcho—but reveals the Achilles heel of the nemesis too.

Act 7—Go for New Goal 15-20 Minutes
The clock is ticking—Hero has a new plan. The action seesaws back and forth with nemesis and hero gaining & losing ground between each other—usually takes place in 24 hours within the context of the movie. Favors are repaid, magic, good luck happens. The new plan is kept secret. New goal is achieved.

Act 8—Wrap it Up 5 minutes
Back to where it all began—a feeling of accomplishment & rebirth—the world restored. Ahh!

Now having outlined this plotting structure, I’m not sure if following something like this (without deviation) would hamper creativity by providing too much framework. This would be like “the rules” of writing. Maybe rules are there to be understood, but we shouldn’t be afraid to break them either.

I tend to “think” about my book ahead of time and let my brain ponder what I call my “big ticket” plot movements—like what my black moment will be for my main character(s). I also develop my ideas on who the main cast of characters will be and maybe where I might set the story location(s).

Joe Moore—May 19, 2011

For me, the hardest part of plotting is keeping things simple (as I have a tendency to overly complicate everything!) and because of this I outline (and re-outline) throughout the writing and editing process. Even if you don’t outline, however, I think you need to have a mental grip on the key elements of plot as you are writing.

Now, I get to make an unsolicited plug for James Scott Bell’s excellent book Plot & Structure: Techniques and exercises for crafting a plot that grips readers from start to finish. In this, Jim summarizes the basic plot elements with the acronym LOCK:

  • Lead (the main character that draws readers into the story)
  • Objective (what gives the lead a reason for being in the story – what compels and drives them -often either to get something or to get away from something)
  • Confrontation (the battle between the lead and the opposition – what is preventing the lead from achieving what he/she needs)
  • Knockout (an ending that answers all the major questions and which leaves the reader satisfied)

In so doing Jim neatly encapsulates the critical elements needed for a successful book – particularly a thriller or mystery. As Jim points out, confrontation is the engine of plot and at critical junctures in the book the lead must face his/her battles  in order to transition to the next level of confrontation in the story.

When facing a sagging middle, I always remember Jim’s comment that middles are all about confrontations and setting up for the final battle to come. This helps me keep focus and tension in those murky middle waters. I also find that right from the start I have the key plot elements in mind and these continually inform the writing process and keep me on track.

Claire Langley-Hawthorne—May 28, 2012

 

We talk a lot here at The Kill Zone about the difference between plotters vs pantsers. (i.e. do you outline or do you wing it?). But we never talk about the picture makers. I am a picture maker. I can’t keep control of my story, can’t control its pacing and rhythms, can’t really SEE where it’s going, unless I draw it.

I used to think I was alone in this but I found out many authors use some kind of story boarding. Some even use software for it, Scrivner being a favorite. My dear late friend Barbara Parker had beautifully rendered storyboards on her office wall that would have made any Hollywood mogul proud.  My scribbles aren’t nearly so neat but they do the job. It also something born of necessity because if you work with a collaborator, you both have to be literally on the same page.

My co-author sister Kelly and I happened upon our methodology by accident about nine books ago. She was visiting me here in Florida and one day I came home and saw this:

Kelly had written all our plot points down on scraps of paper and taped them to a board. (The wine is an optional but vital writing tool). We found this was a quick way to visualize our plot, move chapters or add things. It also acts as a chronology and time line, which is valuable during rewrites. We eventually graduated to Post-It notes. And the PLOT BOARD, as we call it, became more complicated as we refined our methods:

One Post-It per chapter, each with the salient plot points in that chapter. Usually, our Louis Kincaid books are written only from his POV so it’s all yellow. EXCEPT: we sometimes use pink for what we call “personal” chapters. This is because as we mix “case/plot” chapters with character-development chapters (ie personal) we are constantly aware of the need to keep the main plot moving. Too many pinks in a row? That’s death in a suspense novel so we find a way to distribute that extra pink stuff around. It’s all about pacing. This board above, however, is for HEART OF ICE, which is a more complex plot. It has five POVS, so we use a different color for each. Again, it helps with pacing.

But we do more than just plotting on boards. We often need some pretty elaborate drawings, maps, and charts to keep track of things.

This board above was for THE LITTLE DEATH. The plot concerns multiple bodies found in disparate locations in Florida’s cattle country. Louis finds no connections between the murders until he digs deep into each victim’s life. This board helped up keep the victims’s backgrounds straight as well as where the bodies were found in relation to each other (an important clue).

Here is a board for A THOUSAND BONES. This book drove us nuts because the plot, about a serial killer operating over almost 20 years, was very complex. Its backstory begins in 1964 and the main plot moves to 1990. The killer left tree carvings with each victim but the carvings changed as he got older. We had to kept track of each girl’s backstory, where the body was found (the color coding), what personal items were found with each, and what carving.

PJ Parrish—May 28, 2013

***

  1. What do you think of the nine-act structure? Do you have a plot structure, be it 3-act, 4-act, 7-point, W plot, or something else which you find especially helpful?
  2. Have you used the LOCK approach? Any advice on propping up a sagging middle of a novel?
  3. Have you plotted visually? If so, what’s your approach?
  4. If you’re a pantser, do you use any of these plotting approaches or others to help with your revisions?

Subject to Change With Noticing

by James Scott Bell
@jamesscottbell

“You can observe a lot just by watching.” ­— Yogi Berra

Serendipity - a Persian fairytale, 1302Serendipity is a word derived from a Persian fairy tale, The Three Princes of Serendip (an ancient name for Sri Lanka). The story tells of an eminent trio making happy discoveries in their travels, through accident and observation. The English writer Horace Walpole coined the term serendipity to describe this combination of chance and mental discernment.

Recently I mentioned the first modern detective story, credited to Edgar Allen Poe, “The Murders in the Rue Morgue.” Poe was inspired by a rendition of the Serendip story by the French writer Voltaire. Poe called his story “a tale of ratiocination…wherein the extent of information obtained lies not so much in the validity of the inference as in the quality of the observation.”

In short, stuff happens, but if you keep your head about you, observe, and are ready to think anew, you can come up with gold. That applies to writing our stories, too.

As Lawrence Block, the dean of American crime fiction, put it, “You look for something, find something else, and realize that what you’ve found is more suited to your needs than what you thought you were looking for.”

Doesn’t that describe some of the best moments in your writing? I once had a wife character who was supposed to move away for a time, to get out of danger. That’s what I’d outlined. But in the heat of a dialogue scene with her husband, she flat out refused to go. From Can’t Stop Me:

“This doesn’t change anything. I want you and Max out for a while. I’ll keep in touch and—”

“No.”

“Excuse me?”

“No, Sam. I’m not leaving. This is my home.”

“And I’m your husband.”

“And what does that make me, your property?”

“You’re talking crazy now.”

“I’m not going, Sam.”

 

Turns out she was right and I was wrong, and the story was better for it. It took some adjustments to the outline, in the form of new scenes, but on I went.

A friend of mine, a #1 NYT bestselling writer, once remarked to me, “I didn’t plan on killing this character. I started writing the scene and found him dead.”

Can we ramp up serendipity as we write? I think so. Here are a few suggestions.

  • Don’t just be about imposing your plans on the story to the detriment of happy surprises. Be ready to shift and move. This applies to all types of writers. A planner might resist changing the plans, while a pantser might resist going down a rabbit trail. What do you do in a situation like this? Think. Do some ratiocination. And then…
  • Write first, analyze later. It is in the heat of production that diamonds are formed—a striking image, a line of dialogue, a new character. But you have to be prepared to go with the flow, to play it out and see where things lead. After you write, step back and assess. Where is this new direction taking me? Shall I keep on going?
  • Write what you fear. Go where there are risks in the story. The crew of the Starship Enterprise discovered new worlds by going “where no man has gone before.” It’s often here that a deep, rich vein of story is found.
  • Research. When you delve deeply into the areas you’re writing about—by reading, talking to experts, or doing something in the field—you inevitably come up with gems that will enliven your story or even change it into something other than what you had planned. And that’s not a bad thing. I once wrote a scene about a SWAT team, doing as much research and supposing as I could. Then a chance conversation with an LAPD police captain at a neighborhood meet-and-greet led to my having to revise the whole darn thing…but in ways advantageous to the novel as a whole.
  • When in doubt, add a character. (Remember Raymond Chandler’s advice to bring in a guy with a gun?) Whenever I’ve come to a “thin middle” the first thing I do is add a character. A minor or secondary character who shows up, with an agenda and a backstory, is the fastest way to fight second-act drag.

The way of serendipity is open to every writer, be ye outliner or pantser, or anything in between. It’s just a matter of showing up and being aware. And the nice thing is that the more you write, the more you’ll recognize serendipitous moments when they happen. Then pounce!

Tell us about a serendipitous moment you have experienced in your writing.

Plotting With Post-it Notes

There’s a three-door closet in my office. At some point early in my writing career, it occurred to me that this closet would be particularly useful for creating a storyboard as I constructed my novels. Each door represented one act in the story.

I’m a hybrid plotter/pantser. I think of my method more as a process of iterative writing, and the storyboard works well for me. First, I come up with a general plot idea, post the first scenes on the storyboard, and start writing. Each day, I stand in front of the storyboard and think about how the story is developing. I decide on additional scenes, post them, write them, and repeat the process.

Here’s a brief summary of the post-it note storyboard I created for my fourth novel.

* * *

STARTING OUT

Once I decided on the first scene and a few characters, I set the storyboard up.. It was laid out horizontally, left to right. I use different colors to represent different elements of the story. Here’s a reconstruction of the initial setup for my WIP with definitions added for each color.

The three acts are in orange. The purple notes are plot points (e.g., hook, inciting incident.) The story is mainly written in first person, so the white notes are for those scenes. There are a few flashback scenes that are denoted by light pink. There has to be a fair amount of real estate for the white and light pink notes since scenes are the greatest part of the.storyboard.

Characters are in dark pink.

With this book, I had the idea to note particular places where I wanted the reader to wonder what’s going on (e.g., Why is she so mad? Why would thieves steal something of so little value?) I call those Suspense points, and they’re in blue.

I also wanted to mark where information is revealed to the reader. (e.g., Ah, that’s why he’s so distant.) Those Reveal notes are light green.

* * *

MAKING PROGRESS

I add or change the plot to satisfy something I’ve discovered, then I continue to write. Sometimes I decide on an ending before I’ve figured out all the details in Act 2. In the picture below, I’ve defined all the characters and have Act 1 pretty much under control. I’ve added scenes for Act 3, and I’ve begun work on the middle. Most of the purple plot points have been put in place.

This cycle continues until I think the story is completely fleshed out.

* * *

COMPLETING THE FIRST DRAFT

 

Here’s the storyboard as it appeared when I was close to completing the first draft.

You can see I added a couple of yellow post-it notes to the right-hand door. These are possible themes for the book.

At this point, the story is well-defined in my head, and I won’t bother changing the notes on the doors.

* * *

WHY DO I DO THIS?

There are several reasons I like the storyboard.

  1. I like seeing the entire story laid out in front of me as I’m building it. I can reacquaint myself with the sequence of events in just a few minutes.
  2. It helps me spot places where a new scene should be inserted or others should be rearranged.
  3. Moving things around is fast and easy.
  4. There’s something satisfying about the tactile nature of jotting down a note and adding it to the story or moving a note from one place to another.
  5. i can design my storyboard the way I want it without having to adapt it to an app.

There are ways to do this electronically. I work in Scrivener, and there’s a corkboard feature that displays scenes on an electronic corkboard. I suspect there are apps that let you lay out the entire story as I did here, but I can’t see the “big picture” without having a big space to lay it out on.

 

So TKZers: How do you plot your stories? Are you a plotter or pantser? Do you use an outline or some kind of index card layout to organize your thoughts?

Interview with Randy Ingermanson – The Snowflake Guy

By

Debbie Burke

@burke_writer

 

Randy Ingermanson AKA the Snowflake Guy

Brilliant people understand complex concepts. But, despite their superior intelligence, they often cannot explain those concepts to less-than-brilliant folks.

But Randy Ingermanson can. He’s brilliant but he has a simple way of breaking down the incomprehensible so we mere mortals understand what he’s talking about.

For those who don’t know Randy, he has a PhD in physics specializing in elementary particle theory. According to the bio on his website: “Most of my work was in nonperturbative methods in quantum field theory.”

Did that lose you? Yeah, me too.

When I Googled nonperturbative, I recognized three words in the definition: cannot be described. That’s for sure!

Yet…Randy, in his spare time, became a successful author of fiction and nonfiction as well as a sought-after writing instructor. His two-book Snowflake series and Writing Fiction for Dummies still remain in the top 100 writing reference books on Amazon many years after they were published.

Randy has the extraordinary ability to break down complex writing concepts into easily digestible bites. In addition, his step-by-step plan of action template helps writers track and accomplish their goals.

Randy graciously agreed to chat with us here on TKZ. Welcome, Randy!

Debbie Burke: Your day job as a physicist requires a lot of brain energy. You also keep up the Advanced Fiction Writing blog and write bestselling craft books. Plus you write multiple fiction series, some involving extensive historical research, including archaeological digs. And you have a family. Do you ever sleep?

Joking aside, your ability to juggle multiple projects is impressive. Can you share some hints on how you manage your time and prioritize tasks?

Randy Ingermanson: For a big chunk of my life, I didn’t manage my time very well. I took on too many things and then felt really stressed. But things began to change about 15 years ago when I read David Allen’s classic book Getting Things Done. I realized that I was doing things badly, and that’s the first step to doing things better.

One key thing I’ve learned is that sometimes you just have to prune things out of your life. That’s very hard, but over the last several years, I’ve cut back several parts of my life that I thought were essential. And nobody died. I have a theory that everyone has a set limit to the number of main projects they can juggle. My limit is three. Some people can do four, and I admire them to death, but I can’t do it.

Another key thing I’ve learned is that it’s OK to have a hundred things on your To-Do List, as long as they’re not all visible right now. So I have a cascading sequence of To-Do Lists, one for “Someday”, one for “This Year,” “This Quarter,” This Month,” “This Week,” and “Today.” Every Sunday, I review the lists and promote some tasks from “This Month” to “This Week”. Every day, I choose things from “This Week” to put on the “Today” list. The beauty of this is that a day is a success if I knock off all the things on the Today list. I only have to look at those 15 items and decide which to do next. I don’t have to look at the dozens or hundreds on This Week or This Month or This Year. Those will all get done in due time, but the name of the game is to not be overwhelmed. When you get overwhelmed, your brain goes into panic mode, you spend all day spinning your wheels, and you end up eating all the Haagen-Dazs.

I use a nifty method called “Kanban” to manage my tasks. (This is very popular among software developers.) There are a bunch of websites that let you set up Kanban projects. The one I use is at Kanbanflow.com, and it works for me. But I recommend that people always use a tool that resonates with them.

DB: Writing a novel is a hard project. You have a wonderfully workable system for how to tackle hard projects. Can you explain the steps in that system?

RI: I wrote a blog post awhile back on the general problem of managing any hard project. I’ll refer your readers to that post here: https://www.advancedfictionwriting.com/blog/2021/01/21/how-to-make-an-action-plan/

I’ve gotten extremely famous for my system for managing one particular hard project—writing the first draft of your novel. The “Snowflake Method” will probably be listed on my headstone. It’s a ten-step method I use for writing my first draft. I wrote out the ten steps back around 2002 in answer to a question somebody asked in an online writing group I was on. And some people liked the idea enough that I posted it on my website. And then it just took off. It’s now been viewed more than 6 million times and has earned me a ridiculous amount of money.

The core idea is that you design a novel before you write it. Some people hate this idea and would rather just write by the seat of their pants. That’s fine by me. Different people are wired different in the brain, and it doesn’t matter how you get your first draft down on paper. We all can respect each other and recognize that we don’t all think alike. The Snowflake Method happens to work well for about a third of the writing population.

You start by taking an hour to write down a summary sentence for your story. This will be your selling tool forever, so it makes sense to take a little time to do it. But don’t spend weeks obsessing on this. Write down your best one-sentence summary for now and then move on to the next step. You can always come back and improve it later. In fact, you certainly will.

The Snowflake Method has another nine steps, and I don’t have space to even summarize them here. But anyone can Google “Snowflake Method” and find my 3000-word web article or my 50,000 word book on the subject. If you like to know approximately where you’re going before you start writing, then the Snowflake Method is designed for you. If you don’t, then it’s not for you.

 

 

DB: Most authors dread marketing. What do you recommend as the most important marketing tools for a writer?

RI: I used to hate marketing. In fact, I remember the day I told an agent friend of mine, “I hate marketing! I’m a terrible marketer, and I don’t ever want to have to market my books again!” She got a panicky look on her face and told me not to say such things out loud, because the walls have ears. And she was right.

I now believe there are three main keys to good marketing for a novelist. I call them the Three Rings of Power. They are:

  • Your website
  • Your email newsletter
  • Paid advertising

Your website is important because you own it. Social media is notoriously fickle, and any social media platform can suddenly become unusable, for a variety of reasons. Various platforms can ban you, or go out of fashion, or start charging you. But you own your website and it’s very hard to take it away from you.

Ditto for your email newsletter. If you have a newsletter with 5000 loyal readers who know you and actually read what you send, you have a guaranteed bestseller, every time you launch a book. That’s gold.

Paid advertising is now just a fact of life. None of us like paying for ads, but they work. If you use Amazon ads and Facebook ads and BookBub ads and the various book promo sites effectively, you can move copies with a positive return-on-investment. I think TikTok will soon join this short list of paid-ad opportunities that authors routinely use.

So the Three Rings of Power are great, and I personally have done extremely well using them. However …

However, a lot of authors don’t see a good return on their investment for their website, their email newsletter, and their paid ads. Why not? Do the marketing gods hate them?

No, the reason is very simple. The Three Rings of Power are useless unless you also master the One Ring that Rule Them All. That One Ring is copywriting. The ability to write good headlines, strong sales copy, and a compelling call-to-action, all without smelling like a weasel. This is a fine line to walk, but once you learn it, you can apply it everywhere. To your website. Your newsletter. Your paid ads. And away you go.

As it happens, I began to learn copywriting shortly after I had my “I hate marketing” conversation with my agent friend. And that has made all the difference for me. In some sense you make your own luck in marketing, and my luck changed permanently when I took the time to learn how to write copy.

Copywriting is not particularly sexy or fun. But if you go to Amazon and do a search for books on copywriting, you’ll find any number of sources that will teach you the fundamentals. And then you just need to go do it, determined to learn it, no matter what.

Learn copywriting, and the Three Rings of Power are your servants, not your masters. Many Bothans died to bring me this secret.

DB: What are you working on currently?

RI: I read Steven Kotler’s book The Art of Impossible back in October, and it revolutionized my thinking. I decided that for the next few years, I’m going to focus on fewer things and do them better. I have a day job doing image analysis for a biotech company in San Diego, and that consumes half my life, because it’s a half-time job. I am currently writing a series of historical novels on the most influential person ever to walk the planet, Jesus of Nazareth, and that’s going to take me another three or four years to finish. And I’m working on a project I call “Project Chronologicus” that will combine my mathematical/computer skills with my interest in ancient history—it’s a project to harvest historical data from ancient documents and compute the best-fit chronology for ancient history. (This is a notoriously hard problem, too difficult for any human to solve without a computer; but my whole career has been spent solving problems humans can’t solve alone, so I may possibly be able to write the software to solve this one. And if not, I’ll have fun.)

 DB: Is there anything else you’d like to add? Any questions you wish I’d asked?

RI:  As Gandalf once said, you don’t know your danger when you ask a hobbit such a question, because the hobbit will go on endlessly. This hobbit will have mercy on you and just say no.

~~~

Randy, feel free to go on endlessly with all the knowledge you have to impart to writers! Thanks for visiting The Zone!

Randy’s Snowflake series

Advanced Fiction Writing blog

Randy’s website

~~~

TKZers: Have you tried the Snowflake method of plotting?

Please share your best tips for time management for writers.

Plotting for Pantsers and Pantsing for Plotters

by James Scott Bell
@jamesscottbell

Remember the Dionne Warwick song “Do You Know the Way to San Jose?” I always chortled at that. It’s about someone who grew up in San Jose, came down to L.A. to make it in the movie biz, and now wants to go back home. So she asks, “Do you know the way to San Jose? I’ve been away so long…”

Wait, what? You don’t know the way back to your own home town? Sheesh! This is California. You get on the 101 and head north and keep driving till you see a sign that says SAN JOSE, NEXT EXIT.

How hard is that? You’ve got to know enough not to head south toward San Diego! Or you shouldn’t be driving.

Besides, it’s hard to rhyme with San Diego.

Do you know the way to San Diego?
Which way do I point my Winnebago?

Ahem.

My post today was inspired by Brother Gilstrap’s recent thought-provoker, which has the following:

As for plot, I have to know where I am going before I start–or at least before I get too deeply into the story. What I discover along the way is the most fun route to take me there. It’s like knowing you want to drive from DC to Los Angeles, but not knowing till somewhere in Indiana whether you want to take the southern route or the northern route. Or, maybe you want to park at a train station and finish the trip by rail.

This is similar to Isaac Asimov’s practice. He said he liked to know his ending, or at least a rough idea of it, and then have “the fun” of finding out how to get there.

Fun is good. It creates energy. It shows up on the page.

So let me suggest how to up the fun factor in a way that will please both plotter and pantser. (And they said it couldn’t be done!)

This post is a long one. Pack a lunch.

Plotting for Pantsers

Now, don’t get the hives, pantsing friend! You probably think of an outline as some gargantuan document that locks every scene into a cold, heartless shape that you cannot undo.

Nay, not so. I’m going to offer a method that will make outlining just as fun—and ultimately more productive—than pure pantsing.

It’s based on what I call signpost scenes. (For a full account of signpost scenes, I shamelessly refer you to my book Super Structure. But it is not essential for purposes of this post. We now return you to our regularly scheduled blog.) I’m going to suggest that you brainstorm three—just three—signpost scenes as the basis of your plotting. Here they are:

  1. The Disturbance

This is your opening. This is your hook. This is what will often make or break the sale of your book. We have talked many, many times here at TKZ about that first page. You might want to search for “First Page” and look at some of our critiques. But definitely read Kris’s post on what makes a great opening.

Now, sketch out your first scene. If you want to write it, go for it! I love writing openings that grab readers by the lapels. But you can also sketch it out in summary form. Or do a little of both. Then rework and reshape that summary until it you see the scene vividly in your head.

See that? You’re outlining! Whee!

  1. The Final Battle

That’s right. Come up with a rip-snorting ending!

PANTSER: But wait. I don’t have any idea what the plot is, let alone the villain!

ME: Who cares? You’re a doggone pantser, right? So pants! Just start playing with a big, climactic scene. Let it suggest to you what the story is about. Play around with this sketch. See it in your mind, like a movie. Then have the actors do it again, only bigger and more exciting.

Don’t get the cold sweats! Listen: You can tweak or change this scene all you want as you write your draft. But having this scene in mind gives you something to write toward.

Often—quite often, actually—I’ll have an ending and villain in mind, and a concluding final battle, but will change the actual villain near the end. You know what that’s called? A twist ending!

So now you have a gripping opening and a slam-bang ending, the essential bookends of an outline.

See how fun this is?

  1. Mirror Moment

How long does it typically take you, pantser, to know what your story is really about? It varies, right? You may catch it early, or you may not know it until the end of a draft. Or you may finish a draft and sit back and ask, “So what’s really going on here? How can I make it better?”

Why not figure it out from the get-go with a mirror moment?

This idea occurred to me as I studied the midpoint of great movies and popular novels. (I once again shamelessly declare that I wrote in depth about this in my book Write Your Novel From the Middle. But you can get the gist of the idea by reading this post and this other post, so I won’t go over that same ground.)

Brainstorm at least five possible mirror moments. What is your Lead forced to confront about himself in the dead center of the action? One of the ideas you come up with will resonate. It will feel right. And then when you start pantsing in earnest (assuming Ernest doesn’t mind) you will have a through-line that gives all your scenes an almost magical cohesion. And that is really fun.

Now that you’ve got the big three signposts done—that wasn’t so hard, was it?—I suggest you brainstorm a bunch of killer scenes.

What is a killer scene? One that is stuffed with conflict and suspense. One that a reader will be unable to tear his eyes from. Let your boys in the basement start sending them up (the boys love to do that!)

I used to take a stack of 3×5 cards to Starbucks, quaff my joe and come up with 20-25 killer scene ideas. I’d shuffle the cards and look at them and choose the ten best ones. Then I’d ask myself where those scenes might best fit—the beginning, middle, or end? (Gee, sounds like the 3-Act structure, doesn’t it?) I do the same thing now, only in Scrivener (more on that, below).

Pantsers, making up killer scenes on the fly is right in your wheelhouse! You should love it.

Then you can sit back and assess your burgeoning plot outline. Want to change something? Do more cards. You are testing different plot directions without locking yourself into a full draft. Listen to what one former pantser says:

Honestly, I had a hard time believing [outlining is fun] myself until I really got the hang of planning. But really? Planning can be really fun. It allows you to explore all the scenarios and opportunities without having to deal with pages and pages of rewrites.

Imagine a character at a crossroads. Turn left for good, turn right for evil. Up for adventure. Down for home. Which way do they go?

If the author was pantsing, they would have to pick one, follow it, and see where it ultimately leads. This could wind up being a brilliant book, or it could lead to fifty pages of useless material when they realize they would’ve preferred to take a different way.

But not so in planning. In planning, it’s easy to list out every possibility, follow every whim and feel out every thread. It’s possible to try out the wildest storylines and test out ridiculous theories just to see how they pan out. And since you don’t write them until after you’ve planned, you won’t waste time rewriting scenes if, in advance, you see that they won’t work out.

View planning a novel as a time to explore and indulge in all the silly whims you have about your book. Get your ideas out, and then decide which ones make the pages.

After all, what happens in the book plan stays in the book plan.

Pantsing for Plotters

The same method given above will work for you, plotting friend, as you begin to lay out your scenes. Let yourself have fun pantsing your outline, playing with it with the same wild abandon as your pantsing buddies, being free to change things up before you start the long drive of a first draft.

You are more structure-oriented than the pure pantser, so go ahead and lay out your cards with that in mind. I do my plotting on 3×5 index cards. As I mentioned, I do this on Scrivener. My beginning template is made up of my signpost scene cards, waiting to be filled in. I then add scene cards in between as I come up with ideas. I love looking at my growing outline on the Scrivener corkboard, being fee to move the cards around as I see fit. (I know many of you have looked at Scrivener and thought it too complicated to learn, etc. But if you just use it for the corkboard feature, I think it’s worth it. You can learn other bells and whistles later.)

My cards have a title, so I know what the scene is about at a glance. The card itself can hold a synopsis of the scene, or a big chunk of the potential scene. I often write some dialogue for the scene, because it’s fun. I transfer that to the scene card.

Here’s the corkboard for Act 1 of Romeo’s Town:

At this point in the process, I’m just concentrating on the most important scenes. I’m not thinking about transitions or subplots or style. I’m thinking about getting down the big picture of a plot that will deliver the goods.

In days, or maybe a week, I have all these scene synopses. Scrivener lets you print these out so you can sit down and, in just a few minutes, assess your about-to-be-hatched novel.

Need to change anything? Maybe a lot? Maybe the whole book? No problem! You’re not locked into anything. You can try out another route to San Jose! And another.

Whew! That’s quite enough for one Sunday.

Let me leave you with this advice: try something new in your methodology every now and again. Explore other approaches. Give a new idea a whirl. You may be pleasantly surprised at what you find.

Enjoy the drive.

Plot Elements Matter

By Joe Moore
@JoeMoore_writer

When you write a story, whether it’s short fiction or a novel-length manuscript, there are always two major components to deal with: characters and plot. Combined, they make up the “body” of the story. And of the two, the plot can be thought of as the skeleton, the structure on which the story is built. Plot can be defined as the series of events that move the story forward; the network of highways the characters follow to reach their goals.

When it comes to building your plot, nothing should be random or by accident. It may appear random to the reader but every turn of the plot should be significant and move the story to its final conclusion. Every plot element, whether it deals with a character’s inner or outer being should contribute to furthering the story.

In order to determine the significance of each plot element, always ask why. Why does he look or dress that way? Why did she say or react in that manner? Why does the action take place in this particular location as opposed to another? If you ask why, and don’t get a convincing answer, delete or change the plot element. Every word, every sentence, every detail must matter. If they don’t, and there’s a chance they could confuse the reader or get in the way of the story, change or delete.

Your plot should grow out of the obstructions placed in the character’s path. What is causing the protagonist to stand up for his beliefs? What is motivating her to fight for survival? That’s what makes up the critical points of the plot—those obstacles placed in the path of your characters.

Be careful of overreaction; a character acting or reacting beyond the belief model you’ve built in your reader’s mind. There’s nothing wrong with placing an ordinary person in an extraordinary situation—that’s what great stories are made from. But you must build your character in such a manner that his actions and reactions to each plot element are plausible. Push the character, but keep them in the realm of reality. A man who has never been in an airplane cannot be expected to fly a passenger plane. But a private pilot who has flown small planes could be able to fly a large passenger plane and possibly land it. The actions and the obstacles can be thrilling, but they must be believable.

Avoid melodrama in your plot—the actions of a character without believable motivation. Action for the sake of action is empty and two-dimensional. Each character should have a pressing agenda from which the plot unfolds. That agenda is what motivates their actions. The reader should care about the individual’s agenda, but what’s more important is that the reader believes the characters care about their own agendas. And as each character pursues his or her agenda, they should periodically face roadblocks and never quite get everything they want. The protagonist should always stand in the way of the antagonist, and vice versa.

Another plot tripwire to avoid is deus ex machina (god from the machine) whereby a previously unsolvable problem is suddenly overcome by a contrived element: the sudden introduction of a new character or device. Doing so is cheap writing and you run the risk of losing your reader. Instead, use foreshadowing to place elements into the plot that, if added up, will present a believable solution to the problem. The character may have to work hard at it, but in the end, the reader will accept it as plausible.

Always consider your plot as a series of opportunities for your character to reveal his or her true self. The plot should offer the character a chance to be better (or worse in the case of the antagonist) than they were in the beginning. The opportunities manifest themselves in the form of obstacles, roadblocks and detours. If the path were straight and level with smooth sailing, the plot would be dull and boring. Give your characters a chance to shine. Let them grow and develop by building a strong skeleton on which to flesh out their true selves.

When you begin working on a new story, do you develop your plot or characters first? Do you believe that a book can be primarily “plot driven” or “character driven”?

The Power of the Shadow Story

ShadowsI was at a conference a couple of weeks ago and a new writer came up to me, said she had a great concept and had used one of my books to outline the plot. She was now 30k words into the novel and scared. She said it felt like she was looking out at sea from a tiny raft. There was this looonnng way to go in Act II, but now she wasn’t sure she had enough plot material to make it.

“Ah,” I said like a liposuction surgeon, “the sagging middle. No worries. I’m here to help!”

We sat and talked a bit about signpost scenes and she understood all that. But it was clear she needed more “story stuff” in her plans.

So I suggested she write the shadow story. This is the part of the novel many writers never think about, yet it’s one of the most powerful plotting techniques there is. It will take you places you’d never find if you only danced around in the light.

Simply put, the shadow story is what is taking place away from the scene you are writing. It’s what the other characters are doing “off screen.” By giving thought to the shadows, even minimally, you greatly expand your store of plot material.

A few tips:

Start With The Antagonist

The most important shadow is the opposition character. Someone once said a good plot is two dogs and one bone. So while your Lead is gnawing the bone in one scene, your antagonist (off screen) is laying plans to snatch that bone away. Or setting in motion a scheme to kill the lead dog. Or messing with the dogs who are helping the lead dog.

Or maybe he’s overusing canine metaphors.

Whatever it is, by getting into the head of the opposition character, who is somewhere else, you will come up with all sorts of ideas for plot complications. It’s almost automatic. Fresh scenes, mysteries, obstacles will spring up from your writer’s mind. Your Act II problems will begin to melt away.

Supporting Characters

You also have a cast of supporting characters, major and minor, who all have lives and plans and motives of their own. Here you will find the fodder for those plot twists every reader loves. Like when a seeming ally turns out to be a betrayer. Or an enemy becomes a friend. Why would that happen? Let their shadow stories tell you.

Shadows Inside the Lead

You can also delve into the shadows and secrets of your Lead. Maybe you’ve done this already, by giving your Lead a backstory and answering key questions about her life (education, hopes, fears, lost loves, etc.)

But every now and then, in the middle of the writing, pause to come up with something going on inside the Lead that she is not even aware of. Try what I call “the opposite exercise”: The Lead, in a scene, has a specific want or need (if she doesn’t, you need to get her one fast, or cut that scene!) Now, pause and ask: what if your Lead wanted something the exact opposite of this want or need? What would that be? List some possibilities. Choose one of those. Ask: Why would she want that? How could it mess with her head?

Then look for ways to manifest this inner shadow in some of your scenes.

Or imagine your Lead doing something that is the opposite of what the reader or, more importantly, you would expect in that scene. What sort of shadow (secret) made her do that?

Just by asking these sorts of questions, you deepen your Lead and add interesting crosscurrents to the plot.

That’s the power of the shadow story.

Practical Tools

There are two excellent ways to keep track of your shadow story material.

First, Scrivener. I know some people are intimidated by all the bells and whistles of this program. My advice is to use it for a few simple things (mapping your scenes on the corkboard; keeping track of your cast of characters) and then learn other stuff at your own pace, and only if you want to. At such a reasonable price, Scrivener is cost effective for whatever you use it for.

Here is a screen shot of a scene being written (click to enlarge). The page with the text is just like a Word document. Scrivener lets you dedicate a document to one scene or chapter.

Mount Hermon 1 Notice on the bottom right there’s a box labeled “Document Notes.” This is place where you can jot down anything relating to the scene on the left. Perfect for shadow story. You can be as brief or as detailed as you like.

The other method is to use the Comments function in Word. Just insert a comment which gives the shadow material:

Mount Hermon 2

Remember, all sorts of good stuff happens in the shadows. Go there, snoop around, then come back to the light and finish your novel.

 

Freshening Up Your Scooby Doo Ending

 

Scooby doo 3

 

True story: some college students were touring a county coroner’s office. The tour included visit to an autopsy room, where a coroner and a diener were in the process of examining the body of a deceased unfortunate. The diener, with the students looking on, turned the corpse over and exclaimed, “Rut row!” The reason for this utterance was that the corpse had a tattoo of Scooby Doo inked into one cheek of his posterior. Gallows humor, indeed.

Scooby Doo is firmly ensconced in the American culture. The plot of each cartoon episode is very similar, with a crime occurring, Scooby and his pals investigating, and the villain of the piece being unmasked, literally, at the end. I think that I scooby doo2scooby doo1       first heard this type of climax referenced as a “Scooby Doo” ending during the second of the three climaxes to the film Bill & Ted’s Excellent Adventure. It has been a vehicle used in mystery novels long before that. There’s nothing wrong with it at all, except that 1) it sometimes doesn’t work and 2) sometimes it needs a little work. I ran across an example of the former several months ago while reading a thriller that was one of the many nephews to The Da Vinci Code wherein the protagonist’s adversary was running around killing people while wearing a tribal mask and attempting to obtain an instrument of antiquity which would permit him to destroy the universe. The protagonist got the mask off of the evildoer near the end and the book ended. “Rut row!” The book was okay, but the ending was a total disappointment.

season of fearThat brings us to a book I read this week in which the author uses the Scooby Doo ending to great effect by taking the story a step or two beyond it. The author is the morbidly underappreciated Brian Freeman and the book is Season of Fear, the second and latest of the Cab Bolton novels. (Please note: it’s not quite a spoiler, but there’s a general revelation ahead. Read the book regardless). The premise is fairly straightforward. Ten years ago a Florida gubernatorial candidate was assassinated by a masked gunman, throwing the election into chaos. A suspect was identified, tried, convicted, and jailed. In the present, the candidate’s widow is running for the same seat when she receives a threatening note which purports to be from the same assassin. Indeed, he eventually turns up, and his identity is ultimately revealed in a grand unmasking. But wait. Freeman, after giving the reader enough action to fill two books and expertly presenting a complex but easy to follow plot, gives the reader more to chew on. Things don’t end with the revelation of the identity of the doer; instead, Freeman moves us a couple of more steps forward, revealing a potential unexpected mover and shaker who was a couple of steps ahead of everyone, including Bolton. This has the double-barreled effect of making the climax much more interesting and setting up a potential adversarial setting for Cab Bolton in a future novel. Nice work.

Again, Scooby Doo endings are okay. They’re fine. But if your particular novel in waiting has one, and seems to lack pizazz, don’t just take the doer’s mask off, or reveal their identity, or whatever. Take things a step further just as the curtain is going down, and reveal who is pulling the cord, and perhaps yanking the chain. It may be a character that was present throughout your book, or someone entirely new, or…well, you might even want to create a character and work your way backwards with them. But stay with the mask, and go beyond it.

So what say you? Have you read anything recently where the ending really surprised you, unmasking revelations or otherwise notwithstanding? Do you like Scooby Doo endings, in your own work or the work of others? Or can you do without them?

Oh, lest I forget… SCOOBY-DOO and all related characters and elements are trademarks of and © Hanna-Barbera. Rowwrr!

I Am a Recovering Plot Pantser–There, I Said it

Jordan Dane
@JordanDane


book-woman-reading-free-ms



On Monday, guest Steven James had an excellent post on “Fiction Writing Keys for Non-Outliners.” I loved reading his thoughts on trusting the fluidity of the process and chasing after rabbit trails. I can relate to this as a writer. On Tues, our esteemed TKZ contributor, P. J. Parrish, expressed an argument in favor of more structure in her subtle post, “Sometimes You Gotta Suck It Up & Write The Darn Outline” in which she wrote about her love/hate relationship with outlining. These arguments got me thinking about my own process that has evolved over the years.


I started out as a total “pantser,” meaning I came up with a vague notion of characters or a story idea, then started writing to see where it would go. In general, I found this to be liberating and it unleashed my inner story teller, but I found (over time) that I ran out of gas about half way through and hit a wall. I always finished the project. I believe it’s important to finish what you start, if for no other reason than to learn how to get out of tight corners. There’s a true feeling of accomplishment to salvage a story that seemed to be headed for a dead end, and through practice, I learned what pitfalls to avoid. But as a writer under contract, I realized it would be a better use of my time to do some advance thinking on structure, rather than hoisting a shovel to shore up plot holes.


So I found a hybrid method that satisfied my “pantser” free spirit yet provided enough structure to serve as a guidepost – my lighthouse in the fog. I posted a more detailed presentation on TKZ HERE, but I wanted to highlight what this method does for me now.


SAWG YA Presentation - 3-Act Screenplay Structure Diagram 091612


NOTE: A word of caution on any detailed plotting method: A plot structure can become rigid and restrictive if it inhibits the author’s exploration into a new plot twist or character motivation. As Steven James said, some rabbit trails should be explored. For me, this is the fun of storytelling – to uncover a hidden gem of creativity.


When I’m first developing an idea, I break it down into turning points (the 3-Act Screenplay Structure “W”) to get a general notion on structure. It helps me simplify the plotting/outline method into 5 turning points (the W). I can handle 5 things. I use this to write proposals and brainstorm with my crit group for their plots or mine. Rather than getting bogged down by character backstory or other details, I focus on “big ticket” plot movements to provide some substance.


The transition scenes between the turning points are still a mystery that can be explored, but in a synopsis, I can provide enough “meat to the bone” for an editor to get the idea and pair it up with a multi-chapter writing sample. Once I start writing the rest of the book, I can still explore rabbit holes and surprise character motivation twists to embellish the framework I’ve started with. I get my proposal out to my agent (with writing sample, synopsis and pitch) and keep working on current material. While I’m waiting to hear on a sale, I can set the material aside because I have a synopsis to act as a guidepost when I can get back to it. This method has also helped me plot out a whole series, to build onto the storylines (over a series of novels) and ramp up the stakes.


Focusing on turning points from the beginning (before I commit to the writing) has inspired me to spin major plot twists and “play with” the options I should consider. I can reach for complete 180 spins in a “what if” way. As an example of 180 degree turns, I’ve been inspired by the TV show CSI Vegas this season. Many of the episodes are so well written, they make a 180 turn at every commercial break and hit their marks with great twists. I’ve enjoyed this season so much that I record and go back over the plot by taking notes, to see how the writers developed the story. That’s what really good turning points can do for a book/TV show. They pull the reader/viewer into the story and challenge them to figure out where the plot is going. Who dunnit?


So I’m a reformed pantser who has found a way to keep a sense of free spirit, yet write with a framework when I’m ready to go. I feel more efficient, but I still have the flexibility to explore rabbit trails and trust my natural story telling ability.


I’d like to hear from you: How do you handle rabbit trails? Do you put all the work up front in the form of a detailed outline, or do you prefer a lighter touch to “discover” something as you write? Are you a hybrid plotter/outliner too?

Obstacles, roadblocks and detours

By Joe Moore
@JoeMoore_writer

When you write a story, whether it’s short fiction or a novel-length manuscript, there are always two major components to deal with: characters and plot. Combined, they make up the “body” of the story. And of the two, the plot can be thought of as the skeleton while the characters are the meat and muscle.

When it comes to building your plot, nothing should be random or by accident. It may appear random to the reader but every twist and turn of the plot should be significant and move the story to its final conclusion. Every element, whether it deals with a character’s inner or outer being should contribute to furthering the story.

In order to determine the significance of each element, always ask why. Why does he look or dress that way? Why did she say or react in that manner? Why does the action take place in this particular location as opposed to that setting? If you ask why, and don’t get a convincing answer, delete or change the element. Every word, every sentence, every detail must matter. If they don’t, and there’s a chance they could confuse the reader or get in the way of the story, change or delete.

Your plot should grow out of the obstructions placed in the character’s path. What is causing the protagonist to stand up for his beliefs? What is motivating her to fight for survival? That’s what makes up the critical points of the plot—those obstacles placed in the path of your characters.

Be careful of overreaction; a character acting or reacting beyond the belief model you’ve built in your reader’s mind. There’s nothing wrong with placing an ordinary person in an extraordinary situation—that’s what great stories are made from. But you must build your character in such a manner that his actions and reactions to each plot point are plausible. Push the character, but keep them in the realm of reality. A man who has never been in an airplane cannot be expected to fly a passenger plane. But a private pilot who has flown small planes could be able to fly a large passenger plane and possibly land it under the right conditions. The actions and the obstacles can be thrilling, but must be believable.

Avoid melodrama in your plot—the actions of a character without believable motivation. Action for the sake of action is empty and two-dimensional. Each character should have a pressing agenda from which the plot unfolds. That agenda is what motivates their actions. The reader should care about the individual’s agenda, but what’s more important is that the reader believes the characters care about their own agendas. And as each character pursues his or her agenda, they should periodically face roadblocks and never quite get everything they want. The protagonist should always stand in the way of the antagonist, and vice versa.

Another plot tripwire to avoid is deus ex machina (god from the machine) whereby a previously unsolvable problem is suddenly overcome by a contrived element: the sudden introduction of a new character or device. Doing so is cheap writing and you run the risk of losing your reader. Instead, use foreshadowing to place elements into the plot that, if added up, will present a believable solution to the problem. The character may have to work hard at it, but in the end, the reader will accept it as plausible.

Always consider your plot as a series of opportunities for your character to reveal his or her true self. The plot should offer the character a chance to be better (or worse in the case of the antagonist) than they were in the beginning. The opportunities manifest themselves in the form of obstacles, roadblocks and detours. If the path was straight and level with smooth sailing, it would be dull and boring. Give your characters a chance to shine. Let them grow and develop by building a strong skeleton on which to flesh out their true selves.