Today’s Killzone post will reappear as a handout in a couple of weeks at the end of a panel entitled, “Settings and Secrets” at the always-terrific Creatures, Crimes and Creativity conference in the Washington, DC suburb of Columbia, Maryland. Here’s the setup, what the moderator has sent to us:
This weekend I researched “setting in novels” and found the following varying, although accurate depending on one’s viewpoint, definitions:
- The setting of a story is defined as the time, duration, and place an author chooses to write about.
- The four types of setting are: physical, social, historical, and psychological.
- The five types of setting in fiction: realistic setting, fantasy setting, science fiction setting, historical fiction setting, contemporary setting.
- The core elements of setting are time, place, mood, context.
- There are three different kinds of story setting: temporal, environmental, and individual.
As a self-schooled pantser who’s seen considerable success in the novel writing business over the past three decades, the one rule I preach the loudest to anyone who will listen is that there are no rules in the world of fiction. When I see definitions assigned to the elements of creativity, I feel my jaws lock. Then, when a hard number is assigned to those elements, I growl. Creativity defies numerical value, and I think it’s a mistake to set struggling writers’ minds wandering on a journey down that road.
Stories are about interesting characters doing interesting things in interesting places in interesting ways. There you have the traditionally accepted three elements of story: character, plot and setting. But they are not separate elements and they cannot be addressed separately. (Okay, that sounded like a rule–but it’s what works for me.)
Setting, per se, in most modern fiction, is important only to the degree that it establishes the place where scenes unfold, since every scene has to happen somewhere. All else being equal, a scene that occurs in an interesting location is inherently more engaging than a scene that occurs in an uninteresting one. Rocket science, right?
The secret sauce in making a setting pop lies in its presentation. I believe in filtering everything through the perceptions of a character with enough detail to orient the reader, but without so much description as to stop the action of the story. I like to stay with suggestive terms that let readers fill in their own blanks.
Irene crossed the threshold into a marble monument to money and poor taste. The footprint of the foyer equaled that of her first house, with pink veined walls that climbed thirty feet to an arched ceiling adorned with images of mostly-naked cherubs swimming through the heavens. Twenty feet straight ahead, at the head of the first flight of the grand staircase, at the spot where the risers split to form a giant Y, stood a stone carving of Carl Adams himself, dressed as Caesar, and looking far more fit than Irene imagined Carl had ever been.
In my mind, as a thriller writer, that setting is a utility for the future. Yes, it’s the place where the rest of the scene unfolds, but note that there’s no detail on the type of marble or on what the cherubs are really doing. There’s a dismissiveness to the tone of the description that lets the reader know that Irene is not a fan without having to actually articulate the fact.
Note that I said the setting was a utility. It’s a storytelling tool. It’s a leverage point for advancing plot or character. In my head, that foyer with the statue seems like a great place for a climactic gunfight, but because I truly am a pantser–I write without knowing what’s coming next–I don’t yet know if the story will take me back around to the mansion to make it happen.
But let’s say, for the sake of argument, that I decide that I do want a big scene of violence in the mansion and I want it to involve the structure being on fire. Well, okay, no big deal. Since marble doesn’t burn, I would go back to the description of money and poor taste and replace that veined marble with mahogany and ebony. Maybe there are vaulted wooden beams and the statue becomes something tasteless in the vein of a cigar store Indian. That would make a great fire. If that was that was the way I went, then I’d have to plant something in the setting that would provide a means of escape for my heroes.
In my stories, setting serves the character and the plot, and is the easiest element to mold to every other component of good storytelling. Depending on your genre and you character, be mindful of the level of detail. If your character is lost in the woods, is he going to be noticing the difference between pin oaks and live oaks and white oaks and red oaks? Or even the difference between oaks and maples? Hardwoods versus evergreens, maybe?
The key questions for you as the writer are, do your descriptions of setting advance both the plot and the character without upsetting the pacing? That’s the test.