by James Scott Bell
@jamesscottbell
As storytellers, what do we know?
We know that people love to escape into stories in order to get some relief from the slings and arrows of outrageous fortune, aka life.
And we know that to the extent we provide that escape, we increase our odds of making some lettuce at this gig. And we know (or should know) that the craft of writing fiction is not some straitjacket around your creative genius, but a prism though which we refract and unleash the power of story. (See “Story and Structure in Love.”)
These truths do not change.
Which is why I was curious to see what a book offering “photoplay” (i.e., screenwriting) advice had to say…a book published in 1916!
A-B-C of Motion Pictures by Robert E. Welsh offers a short history of the movies and the business of making them. It has a chapter called “Practical Hints on Photoplay Writing.” Let’s have a look.
[The writer] must be certain that he possesses the power of observation that enables him to see the germs of stories in the little incidents that would ordinarily be passed by with scarce a moment’s thought.
This is the power of “What if?” It’s a muscle of the mind that can, and should be, developed by every writer. I used to read the newspaper (remember those?) looking for “what ifs” and marking them with a felt-tip pen. I would flip things around in a crime story (What if that robber had been a woman instead of a man?) or elevate something in an innocuous item (What if the president of the local PTA was on the run from the mafia?)
Most of the ideas would never go further, but sometimes I’d come up with a promising nugget. Like the news item that begins Try Dying and which landed me a three-book contract.
Exercise your head! Ask “What if?” all the time.
He must be gifted with the imagination that will enable him to create a full-bodied story—a plot—from this germ.
Anyone who wants to write full-length fiction needs to have “story sense.” This comes only through reading. Successful writers were readers as kids, or at least adolescents. So you have to have a certain acquired ability to know what a sentence is and how to string them together in some kind of coherent fashion. If you have that, you can learn and apply craft. As Welsh says:
Lastly, he must possess…the knowledge of dramatic principles necessary to relate his story in such a manner that the interest of his audience mounts steadily and is held to the end.
Boom! Can storyteller disagree with that? What’s the alternative? Not knowing or not caring about these principles? Writing merrily along with no thought about craft, then throwing up (and I use that term advisedly) untested, unedited books to befoul the marketplace and not sell?
What is plot? … It is a story woven around a central theme, which is usually a crisis in the lives of the characters. It has a definite beginning, which is at the time when the causes are born which gradually increase in strength and at the last give rise to the events which produce the climax, the height of the suspense and interest. It has a definite ending, which should come as soon as it has been determined whether the crisis overwhelms the characters or whether they pass through it successfully. The ideal plot is the plot of struggle, whether physical or mental.
Yes. I define plot as a life and death struggle met by a character exercising strength of will. Death can be physical, professional, or psychological. Think about the most popular novels of all time, and you’ll see a death struggle, an increase of “suspense and interest” leading to a climax followed shortly by THE END, thus avoiding anticlimax.
You do not have to follow your characters to the grave; the interest of the audience is over when the crisis is past. You may spoil the effect of a good story by trifling with its interest after that. That is part of the story-teller’s art that we spoke of as the third essential—the ability to know where to begin the story, so that no time is lost in useless detail, while at the same time making the necessary points clear, a knowledge of what incidents to introduce and how to group them so that they merge smoothly into the climax and the gift of stopping when the story is done.
Did you catch that? [T]he ability to know where to begin the story, so that no time is lost in useless detail. He would have loved our first-page critiques!
Make certain that your story is good by all the tests you can devise…
I have a great first editor (and wife), and excellent beta readers who see things I’ve missed. I know if I don’t fix them, readers will pick them up and experience “speed bumps” in the fictive dream. That increases the odds they’ll pass on my next book. No thanks. It’s worth the extra effort to polish the book.
Finally:
Typewrite your manuscript. Here are other rules of the game which the beginner often disregards: Write on only one side of the paper; use white paper about eight and a half by eleven; put your name and address on the first page of the manuscript; and, most important of all, enclose a stamped and addressed envelope for the return of the story should it be unavailable. Make carbon copies of all your stories.
Remember that! Stock up on carbon paper and don’t forget that SASE!
Ahem.
And there you have some timeless truths about storytelling. Ignore them at your peril.









Got an email the other day from a young writer, thanking me for my craft books, which she says helped her finish a 100k MS that was pubbed by a small publisher. She goes on:
A case can be made that the greatest movie star of all time, the GOAT if you will, is Bette Davis. In a career spanning 50 years she never gave a bad performance, even in guest roles on TV shows like Gunsmoke and Wagon Train. That’s because acting was her life and she never wanted to give the audience short shrift.
Today I want to bring up a classic Davis “woman’s picture” (as they were called in WWII, to cater to all the women whose men were off fighting a war), Now, Voyager. As always, I encourage you to watch it, then refer back to these notes for craft study.