Dreams For Your Mirror Moment

by James Scott Bell
@jamesscottbell

Half my life’s in books, written pages.
Live and learn from fools and from sages.
You know it’s true, oh
All the things come back to you…
Dream on!
– Aerosmith, “Dream On”

We’ve had several discussions about dreams here at TKZ. I believe the consensus rule of thumb (or, in deference to Brother Gilstrap, guideline of thumb) is never open with a dream. As Les Edgerton states in his excellent book Hooked: Write Fiction That Grabs Readers at Page One (Writer’s Digest Books):

Never, ever, ever begin a narrative with action and then reveal the character’s merely dreaming it all. Not unless you’d like your manuscript hurled across the room, accompanied by a series of curses. Followed by the insertion of a form rejection letter into your SASE and delivered by the minions of our illustrious postal service.

Ah, remember the days of SASEs and paper manuscripts?

The only exception is when you alert the reader in the first sentence that it’s a dream, as in Last night I dreamt I went to Manderley again (Rebecca by Daphne du Maurier). Even so, I would counsel against the dream-sequence opening.

As for a dream later in the book, I recommend doing it only once and only for the specific purpose of revealing the character’s emotions at an intense time. Dean Koontz does this in Chapter 15 of The City:

Eventually I returned to the sofa, too exhausted to stand an entire night watch. I dropped into a deep well of sleep and floated there until, after a while, the dream began in a pitch-black place with the sound of rushing water all around, as if I must be aboard a boat on a river in the rain … (etc.)

The exception to this advice is when dreaming is an integral part of the plot. See, for example, Spellbound (1945, dir. Alfred Hitchcock).

Recently, I discovered another way to use a dream. It’s a perfect device for a mirror moment. Those of you who’ve read the book know there are two types of mirror moments that can occur in the center of the novel.

One moment is when the character has to look at himself, as in a “mirror” (sometimes literally) and reflect on who he is, inside. Will he change for the better? The rest of the novel is about whether a fundamental transformation takes place (as it does in, e.g., Casablanca).

The other type of moment is when the character looks at her situation and realizes she’s probably going to die. The odds are just too great. For example, Katniss in The Hunger Games. In the exact middle she assesses her situation and says to herself, This is an okay place to die. The story question for such a moment becomes will the character gain the strength and smarts to fight and win against the odds?

Here’s today’s tip: Either of those moments can be given to us through a dream.

I was re-reading John D. MacDonald’s final Travis McGee book, The Lonely Silver Rain. In this one McGee is dispatched to find a stolen boat. When he does, he discovers a grisly scene—three horribly murdered bodies. A bit later someone tries to kill McGee. Then there’s another attempt on his life. Why? McGee has no idea, except that it must have something to do with what happened on that boat. He undertakes a laborious investigation to find the answer. But he keeps running into a wall. Thus, in the middle of the book:

The cold had awakened me from a dream. I had been in a poker game at an oval table, with the center green-shaded light hung so low I could not make out the faces of the men at the table. They all wore dark clothing. The game was five-card draw, jacks or better to open. They were red Bicycle cards. Every time I picked up my five cards, I found the faces absolutely blank. Just white paper. I wanted to complain about this, but for some reason I was reluctant. I threw each hand in, blank faces up, hoping they would notice. All the rest of the cards were normal. I could see that each time a winner exposed his hand. There was a lot of betting, all in silence. A lot of money. And then I picked up one hand and found they were real cards. I did not sort them. I never sort poker hands or bridge hands. The act gives too much away to an observant opponent. I had three kings of clubs and two jacks of diamonds. In the dream I did not think this odd. They were waiting for me to bet when the cold woke me up. In the dream I had been shivering with the tension of having a good hand. The shivering was real. 

Why did he dream this? McGee knows there are people out there to kill him, but cannot figure out who (he can’t see the faces of the other players). He has talked to many potential witnesses, to no avail (blank cards). The knowledge he does have may be misleading (like having three kings of clubs and two jacks of diamonds in a poker hand). The shivering in the dream is uncertainty, brought into the real world.

It seems to me a perfect way to show us “the odds are too great” type of mirror moment. A dream can easily be used to show the first kind, the “is this who I really am?” type.

To make it work, the dream should have those bizarre details we get in dreams—like blank playing cards which suddenly become cards of the same type. Of course, the symbols should relate somehow to what’s going on in the story.

A good dream sequence works emotionally on the reader. In some cases it may cause the reader to pause and ponder, trying to figure it out. Either outcome is a good one, as it gets the reader more deeply invested in the story—which is what every writer dreams of, yes?

Bonding Character and Reader

by James Scott Bell
@jamesscottbell

Lee Patrick as Effie Perine in The Maltese Falcon (1941)

What is the most important thing your novel must accomplish with the opening pages?

A gripping first line? An action-driven plot? World building? A compelling lead character? Style? Voice?

All of the above?

Well, sure! If you can do all that, do it. But let me suggest that there’s something else, without which these elements won’t be as effective.

What the author must do, as soon as possible, is bond the character to the reader. It’s an emotional alchemy that render fictive gold. When the reader is not just interested in, but emotionally connected to the main character, the urge to turn pages ramps up to its fullest potential.

This is why the concept of the opening disturbance is so crucial. When a character is confronted with threat or challenge, we have a naturally sympathetic reaction. We can identify. We’ve all been there. That’s why this a good first step to the bonding I’m talking about.

An even more powerful effect can be achieved by adding a second technique, one I call the Care Package. It’s one of my fourteen signpost scenes as laid out in Super Structure.

In the most basic sense, it refers to a caring relationship is in place before the story begins between the main character and someone else. This is to distinguish it from Pet the Dog, which is when the Lead, somewhere in the middle of the story, takes time to help another character who is weaker and in need.

A perfect example of both is in The Hunger Games. When we first meet Katniss, she is out hunting to feed her family—her mother and her little sister, Prim. Katniss’ actions are illegal, but she does this out of love. Those relationships are in place before the novel begins. Author Suzanne Collins also includes in this Care Package a scruffy cat that Katniss does not like. This is a skillful addition, for the Care Package works even if a character is resentful about the relationship and the caring is done out of obligation. That works because we admire those who do their duty, regardless of feelings.

In the middle of the book, Katniss becomes the protector of the weakest of the tributes in the Games—Rue. That’s an example of Pet the Dog. It is a relationship formed after the story is well under way.

I got an email recently from a writer who asked if the Care Package could be something the character is passionate about, like basketball or playing the piano.

The short answer is No. It has to be a human or an animal (as in Dorothy and Toto in The Wizard of Oz, or Terry Malloy and his pigeons in On the Waterfront). Being in love with an activity falls under the umbrella of self-interest. Caring about another person is the essence of selflessness.

Note, too, that the Care Package applies to any genre. Even the hardest of hardboiled fiction, as demonstrated in this passage from Dashiell Hammett’s classic, The Maltese Falcon:

When Spade reached his office at ten o’clock the following morning Effie Perine was at her desk opening the morning’s mail. Her boyish face was pale under its sunburn. She put down the handful of envelopes and the brass paper-knife she held and said: “She’s in there.” Her voice was low and warning.

“I asked you to keep her away,” Spade complained. He too kept his voice low.

Effie Perine’s brown eyes opened wide and her voice was irritable as his: “Yes, but you didn’t tell me how.” Her eyelids went together a little and her shoulders drooped. “Don’t be cranky, Sam,” she said wearily. “I had her all night.”

Spade stood beside the girl, put a hand on her head, and smoothed her hair away from its parting. “Sorry, angel, I haven’t—” He broke off as the inner door opened. “Hello, Iva,” he said to the woman who had opened it.

One action: smoothing her hair. One line, and not even one Spade gets to finish! This moment is the only bit of tenderness Sam Spade shows to anybody in the book. But Hammett knew it would stand out for that very reason. We get one peek that Spade is not made of pure ice…because he has someone in his life he cares about.

Simple exercise: Before writing your novel, take ten minutes to brainstorm a list of possible Care Packages for your main character. Make some based in love and others out of duty. Eventually you will find the one that feels just right.

It will feel just right to the readers, too.

The floor is open. What Care Packages can you think of from favorite novels or films? NOTE: I’m in travel mode today so my comments will be scarce. Talk amongst yourselves!

How to Write Act II

american-act-ii-microwave-popcorn-tub-9866-pA couple of months ago I released Super Structure: The Key to Unleashing the Power of Story. I’ve received many nice emails and comments about it, but recently two people asked me the same question. And it’s a good one, so I thought it worthy of a full post. Here’s a clip from an email (used by permission):

I’ve often noticed that writing books get a bit too abstract at times about theme, as if it’s something impossible to hold onto or grasp. But you are so clear by making it come across so smoothly in the super structure points. There is something very smooth about your approach. I felt very grounded as I read.

This is a small point that I’ve wanted to ask a teacher for some time because I’ve noticed this situation in other structure layouts: Why is it that Act II, which constitutes at least half of the entire story (actually > 55% if Act I is 20% and Act II is 25%), have relatively fewer super structure points (i.e., Kick in the Shins, The Mirror Moment, Pet the Dog, Doorway of No Return #2). There are 4 in Act II to guide the writer for 55% of the story but 10 to guide the writer for the other 45% (Act I and III combined). And yet we’re often told that the hardest part of writing a novel or screenplay IS Act II. Is it the hardest partly because it’s harder to teach in terms of structure, etc.?

That’s an excellent and insightful question. It does seem counter-intuitive to suggest in a book about structural signposts that the least number of them occur in longest section of the novel.

But, in point of fact, this is exactly how it must be.

First of all, what is Act II all about? It’s about the Lead’s confrontation with Death. Death can come in three guises: physical, professional, or psychological. That’s what makes the stakes high enough for the reader to care about what’s going on.

Act I prepares us for this death struggle. To get readers to care about what happens, we have to bond them with a Lead character, show something of the ordinary world, have hints of trouble to come … and then we have to find a way to force the Lead through that Doorway of No Return. Why force? Because no one wants to confront Death unless they have to! (Or unless their name is Evel Knievel.)

That’s why there are several important structural beats in Act I.

Okay, now the Lead is in the dark forest. To survive and get back to the castle, she’ll havekinopoisk.ru to defeat the forces arrayed against her. If you want a perfect illustration of this, think of The Hunger Games. Katniss Everdeen is taken from her ordinary world and thrust into a contest to the death, in an arena filled with obstacles and opponents.

Now, keep these two points in mind:

1. There are innumerable actions the Lead can take to gain her objective, to survive, and to ultimately defeat the opponent.

Standing at the edge of that dark forest, the Lead might: go left, go right, go straight ahead, follow a sound, run from a sound, climb a tree, make a weapon, start a fire, form an alliance, fight off a monster—whatever it is, you, the author, get to choose.

2. Each subsequent action will, in some way, be a reaction to what’s just happened.

If the Lead breaks her leg, she won’t be running in the next scene. If her love interest decides to walk out on her, she won’t be singing a happy tune.

You may also find that a character refuses to do what you want. In one novel I tried to get a wife to go away to her sister’s house, but she would not do it. I’d planned for her to go, I tried to push her out the door, but no soap. So I had to readjust, and in this case the character was right!

In short, a more “open” Act II enables us to respond to the story as it takes shape.

This is true, by the way, whether you like to outline or whether you prefer to wing it.

Further, you don’t need as many signposts because your scenes should have an organic logic to them. Act II is largely made up of the Lead’s battle plans. We know what the objective is: defeat death! In The Hunger Games it’s physical death; in The Catcher in the Rye, it’s psychological death; in The Verdict, it’s professional death.

So the Lead, in Act II, takes an action to gain a foothold in this battle. And suffers a setback.  Now what?

She forms a new plan, takes a new step, reacting to and learning from the last one.

In this way you have a natural, logical, clear and compelling “plot generator.” You don’t need as many signposts to do that.

If you ever feel “lost” in Act II, just go back and check a few things:

• Are the stakes death?

• Is the Opponent stronger than the Lead?

• Is your Lead using strength of will to push forward?

• Is there an easier way for your Lead to solve the problem? (If so, figure out how to eliminate that possibility)

Then brainstorm a few questions:

• How can things get worse for the Lead?

• What’s the worst thing that could happen to the Lead?

• Can a new character come in to complicate matters even more?

• What are the enemies of the Lead doing “off screen”? That is, what actions are they taking while the reader is reading the current scene? (This is a great way to come up with plot complications.)

Soon enough, you’ll be back on track with plenty of ideas for organic scenes, rising and falling action, throughout Act II.

Then, at some point, you have to get the Lead through another doorway, into Act III, where the final battle takes place. There are more signposts in Act III to guide you through this section. That’s because you can’t dilly dally. You’ve got the Lead going over a waterfall. You’ve got to get him to safety, fast.  The Act III signposts have a shorter space between them, which is exactly what you need.

Make sense?

I think it was Isaac Asimov who said that he knows the beginning and the ending of his novels, but then has the “fun” of finding out how to get from the one to the other.

So go go have some fun.

And tell us how you approach Act II in your own novel writing. What challenges do you find? How do you address them?