Timing and Punchlines

by Debbie Burke

@burke_writer

Photo credit: Allan Warren, Creative Commons license

 

 

I use the cigar for timing purposes. If I tell a joke, I smoke as long as they laugh and when they stop laughing I take the cigar out of my mouth and start my next joke. – George Burns

 

 

 

Note: Today’s discussion concerns later drafts when you rewrite, edit, and polish. It doesn’t apply to first drafts where the main job is to get the story down. 

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I love the great old comedians like George Burns and Gracie Allen, Jack Benny, Groucho Marx. They not only knew WHAT to say to make the audience laugh, they knew WHEN to say it. They were masters at timing.

Johnny Carson freely admitted, when he was starting out, he blatantly copied Jack Benny—the gestures (elbow in hand, hand on cheek), the pauses, the deadpan stares.

These guys knew how to tell a joke: introduction, buildup, suspenseful pauses, more buildup, and, at last, the climax of the joke known as the punchline.

According to Masterclass.com:

Where Did the Punchline Originate?

Punchlines in jokes can be traced back a long way, but the term “punchline” first came onto the scene in the early twentieth century. While it is usually attributed to the British humor magazine Punch, the term itself was first used by a Wisconsin newspaper, The Racine Journal News, in 1912, when a review of a play described a “punch in every line.”

The New York Times talked about “punch lines” the following year. “Punchline” then gained traction and usage in reference to performances and finally appeared in the Merriam Webster Dictionary in 1921.

 

Classic comedians can teach authors a lot. After all, what are jokes but tightly compressed stories that have a beginning, middle, and end?

Both comedians and authors introduce a situation, one or more characters, and a problem. Events unfold. Certain key clues are withheld. Suspense builds. At the end comes the Big Reveal—the PUNCHLINE in a joke or the CLIMAX in a novel.

As authors, we are concerned with macro issues: plot, character development and story arc.

Today, though, let’s focus instead on micro issues. By this, I mean individual sentences, paragraphs, and scenes with special attention to word order and timing.

In How to Write a Mystery (an excellent book I reviewed recently), Hank Phillippi Ryan writes:

…Even though you’re writing a whole book, each page must be a perfect part of your perfect whole, and that means each individual page must work. 

Think of a paragraph like a joke. Although the content doesn’t have to be funny, the delivery is similar. It needs an introduction, building action and suspense, then a mini-climax that propels the reader into the next paragraph.

One paragraph leads to the next, with more building action and suspense, then another mini-climax.

Put a bunch of paragraphs together and they become a scene.

Combine a bunch of scenes and they turn into a chapter.

Stack up those chapters and you eventually have a book.

Let’s examine sentences since they are the building blocks on which the entire story rests. If you start with solid sentences, you’re more likely to create good paragraphs, scenes, and chapters.

What makes a good sentence?

Clarity. The meaning should be understandable on the first read.

Direct and active;

Has a purpose in the story;

Concise.

What shouldn’t be in a sentence? 

Description for description’s sake;

Pointless thinking or musing by a character;

Excess verbiage or fluff.

Confusing elements;

Long, overly-complicated, or convoluted phrasing.

When you rewrite, examine each sentence, word by word.

When you read it aloud, does it flow smoothly? Are there places where you stumble?

Is there a stronger verb or noun you can use?

Are there filler words you can cut without changing the meaning?

Consider the order of the words in the following example:

Ed plopped on the couch and popped the top on a beer that he’d just bought when he drove to the liquor store. He’d been arguing with Mary all morning. She claimed he was drinking too much.

Meh.

Hard to follow because the events are out of chronological order. The “punchline” is buried. Nothing pulls the reader into the next scene.

The argument about drinking too much is actually the first event that starts a chain reaction. Ed and Mary argue. He drives to the liquor store, buys beer, comes home, and starts drinking to thumb his nose at Mary’s concerns.

If this example were a joke, the punchline is buried near the beginning.

The paragraph ends with a whimper, not a bang.

 Rewrite:

Ed was fed up with the constant arguments. Why did Mary keep trying to control him? He stormed out the door, drove to the liquor store, and bought a twelve-pack of Rainier. Back at home, he plopped on the couch. When Mary entered the living room, he grabbed a can. “Hey, honey, listen to this.” He popped the top.

The same information is conveyed. However, the sentences are shorter; the chronological order is rearranged for clarity; the punchline is at the end.

The punchline also serves as a mini-cliffhanger hinting their argument is about to escalate.

The reader turns the page to find out what happens next.

Ideally, each paragraph is part of a 250 to 300-page chain reaction that continuously builds to the ultimate explosion of the story climax.

Our goal as writers is to make the strongest dramatic impact on the reader. By carefully rearranging words, sentences, paragraphs, and chapters, you build suspense and impel the reader to turn the page.  

My first drafts are full of long, convoluted sentences and thick, dense paragraphs. Events happen out of order and don’t make much sense, except to me.

All right, sometimes they don’t make sense, even to me!

That’s because I write things in the order that they occur to me. A clue or line of dialogue pops into my mind. I write it down quick before I forget it. That means many words and phrases are in the wrong place.

Of all the tech advances since the dawn of word processing, cut-and-paste is my favorite. It makes editing and polishing far easier than the old-fashioned scissors and tape method. It allows quick and easy rearrangement of words and sentences.

While editing, the writer discovers:

The snappy comeback on page 23 works better in the dialogue on page 12.

The description of the grungy no-tell motel needs to be moved from page 64 back to page 33 when the motel is first shown.

The revelation about the cause of the hero’s scar should be delayed to the midpoint to increase reader curiosity.

As you polish later drafts, consider what the reader needs to know and when they need to know it at any given moment in the story.

In mysteries, we direct suspicion at different characters. We plant clues that don’t seem to have meaning until later chapters.

We mislead the reader with red herrings (although it’s important to play fair or the reader will get angry at being duped).

A revelation unexpectedly pivots the plot in a different direction the reader didn’t expect, resulting in a surprise.

The following video appeared in a previous post. It’s worth watching again because it’s a terrific example of suspense building, perfect timing, and a punchline that delivers a wallop. 

Good timing results in the greatest dramatic impact on the reader.

For old-time comedians (and good contemporary ones like Dan Yashinsky), timing is crucial.

The same is true with storytelling.

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TKZers: Do you consider timing when you write? Do you have suggestions how to achieve more dramatic effect?

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The Importance of Creativity Time

by James Scott Bell
@jamesscottbell

I read a fascinating article the other day on how athletes’ bodies age. Using baseball players as an example, the author explains:

[A]n athlete’s physical decline begins before most of us notice it, and even the 23-year-old body can do things today that it might not be able to do tomorrow. Fastball speed starts going down in a player’s early 20s, and spin rate drops with it. Exit velocity begins to decline at 23 or 24. An average runner slows a little more than 1 inch per second every year, beginning pretty much immediately upon his debut. It takes a little over four seconds for most runners to reach first base, which means with each birthday, it’s as if the bases were pulled 4 inches farther apart. Triples peak in a player’s early 20s, as does batting average on balls put into play. A 23-year-old in the majors is twice as likely to play center field as left field; by 33, the opposite is true.

Feeling tired yet?

Thirty-three feels so far away, but it’s already happening. The 23-year-old’s lean body mass peaked sometime in the preceding five years. His bone-mineral density too. He’s at the age when the body begins producing less testosterone and growth hormone. His body, knowing it won’t need to build any more bone, will produce less energy. Male fertility peaks in the early 20s, the same time as pitch speed and exit velocity. Athleticism is, crudely speaking, about showcasing what a body looks like when it’s ready to propagate a species.

Had kids yet?

And then there’s the brain:

Researchers in British Columbia studied decision-making speeds of thousands of StarCraft 2 players and found that cognitive abilities peak at 24. Other research has found that perceptual speed drops continuously after 25. The brain is changing: the ratios of N-acetylaspartate to choline, the integrity of myelin sheathing, the connectivity of hippocampal neurons — you know, baseball stuff.

So basically, after age 23 or so, we’re all on the treadmill to decline.

Thanks for stopping by TKZ, everyone!

Well, stats be hanged, I’m a Do not go gentle into that good night kind of guy. Might as well put up the good fight as long as you can with all the weapons available to you.

Especially if you’re a writer who wants to write until they find you with your cold, dead fingers poised over the keyboard.

Which means our brains—which house our imagination, tools of language, and craft knowledge—must be worked out just like a body.

I have long taught the discipline of a weekly creativity time, an hour (or more) dedicated to pure creation, mental play, wild imaginings. I like to get away from my office for this. I usually go to a local coffee house or a branch of the Los Angeles Library System. I also like to do this work in longhand. I mute my phone and play various games, like:

The First Line Game. Just come up with the most gripping first line you can, without knowing anything else about what might come after it.

The Dictionary Game. I have a pocket dictionary. I open it to a random page and pick a random noun. Then I write down what thoughts that noun triggers. (This is a good cure for scene block, too.)

Killer Scenes. I do this on index cards, and it’s usually connected to a story I’m developing. I just start writing random scene ideas, not knowing where they’ll go. Later I’ll shuffle the stack and take out two cards at a time, and see what ideas develop from their connection.

The What If Game. The old reliable. I’ll look at a newspaper (if I can find one) and riff off the various stories. What if that politician who was just indicted was really an alien from a distant planet? (Actually, this could explain a lot.)

Mind Mapping. I like to think about my story connections this way. I use a fresh blank page and start jotting.

After my creativity time I find that my brain feels more flexible. Less like a grouchy guy waiting on a bench for a bus and more like an Olympic gymnast doing his floor routine.

Now, I’m going to float you a theory. I haven’t investigated this. It’s just something I’ve noticed. It seems to me that the incidence of Alzheimer’s among certain groups is a lot lower than the general population. The two groups I’m thinking of are comedians and lawyers.

What got me noticing this was watching Carl Reiner and Mel Brooks being interviewed together, riffing off each other. Reiner was 92 at the time, and Brooks a sprightly 88. They were both sharp, fast, funny. Which made me think of George Burns, who was cracking people up right up until he died at 100. (When he was 90, Burns was asked by an interviewer what his doctor thought of his cigar and martini habit. Burns replied, “My doctor died.”)

So why should this be? Obviously because comedians are constantly “on.” They’re calling upon their synapses to look for funny connections, word play, and so on. Bob Hope, Groucho Marx (who was only slowed down by a stroke), and many others fit this profile.

And I’ve known of several lawyers who were going to court in their 80s, still kicking the stuffing out of younger opponents. One of them was the legendary Louis Nizer, whom I got to watch try a case when he was 82. I knew about him because I’d read my dad’s copy of My Life in Court (which is better reading than many a legal thriller). Plus, Mr. Nizer had sent me a personal letter in response to one I sent him, asking him for advice on becoming a trial lawyer.

And there he was, coming to court each day with an assistant and boxes filled with exhibits and documents and other evidence. A trial lawyer has to keep a thousand things in mind—witness testimony, jury response, the Rules of Evidence (which have to be cited in a heartbeat when an objection is made), and so on. Might this explain the mental vitality of octogenarian barristers?

There also seems to be an oral component to my theory. Both comedians and trial lawyers have to be verbal and cogent on the spot. Maybe in addition to creativity time, you ought to get yourself into a good, substantive, face-to-face conversation on occasion. At the very least this will be the opposite of Twitter, which may be reason enough to do it.

So what about you? Do you employ any mental calisthenics?