About John Gilstrap

John Gilstrap is the New York Times bestselling author of Zero Sum, Harm's Way, White Smoke, Lethal Game, Blue Fire, Stealth Attack, Crimson Phoenix, Hellfire, Total Mayhem, Scorpion Strike, Final Target, Friendly Fire, Nick of Time, Against All Enemies, End Game, Soft Targets, High Treason, Damage Control, Threat Warning, Hostage Zero, No Mercy, Nathan’s Run, At All Costs, Even Steven, Scott Free and Six Minutes to Freedom. Four of his books have been purchased or optioned for the Big Screen. In addition, John has written four screenplays for Hollywood, adapting the works of Nelson DeMille, Norman McLean and Thomas Harris. A frequent speaker at literary events, John also teaches seminars on suspense writing techniques at a wide variety of venues, from local libraries to The Smithsonian Institution. Outside of his writing life, John is a renowned safety expert with extensive knowledge of explosives, weapons systems, hazardous materials, and fire behavior. John lives in the Eastern Panhandle of West Virginia.

Which Handgun Should Your Character Carry?

By John Gilstrap

I just returned from my annual sojourn to Las Vegas to attend the SHOT Show (Shooting Hunting and Outdoor Technology–at best, a tortured acronym), which is sponsored by the National Shooting Sports Foundation. The SHOT Show is to shooting and archery what the Detroit Auto Show is for car manufacturers, the event when new products are launched. It’s also an opportunity for me to meet with my subject matter experts face-to-face.  A highlight of the SHOT Show is Media Day at the Range, when folks like me can shoot a wide variety of weapons, while sending hundreds of rounds of free ammo downrange.

As I wandered the 17 miles (!) of display aisles, it occurred to me that the average writer–or person, for that matter–cannot comprehend the thousands of variations that exist for what we casually call a gun.  In this post, I thought I’d walk you through some of the major decisions your character would consider in deciding which firearm to carry.

Revolver, Pistol, or . . . Something Different?

For we gun porn purists, pistols and revolvers are mutually exclusive. Both are handguns, but they operate under entirely different principles.  A revolver, otherwise known as a “wheel gun”, holds its cartridges in a cylinder that rotates as the hammer comes back and prepares for each shot. The revolver in the picture features an external hammer, and can be fired double action (DA) or single action (SA), which makes it a DA/SA revolver. (Double action means that with the hammer down, a single pull of the trigger with bring the hammer back, rotate the cylinder, and then drop the hammer again, firing the gun. Single action would describe the condition where the hammer is manually cocked and remains back–“condition zero”. From this condition, the trigger is more sensitive by a large margin.)  Generally, there are no external safeties on a revolver.  The fact of the long DA trigger pull functions as a safety.  Only a fool would carry a revolver in condition zero.

Recent years have seen a growth in the popularity of the DAO (double action only) revolver.  With no external hammer to cock, every pull of the trigger is double action.  The upside of a hammerless revolver is the ease of the draw from concealment (hammers have a way of snagging on clothing).

A pistol, on the other hand, carries its load in a magazine that is inserted in the grip. As the weapon fires, the slide cycles, ejecting the spent shell casing and pushing the next round into battery. The picture at the top of this post of me at the range shows this cycling action of a Glock 36 at 1/4000 of a second–thanks to my son, Chris, for getting the picture. The pistol in the picture with the revolver has no hammer, but is rather “striker fired”–a distinction that is best left to a future post.  Striker fired pistols may or may not have external safeties.  Some pistols have external hammers, such as the Colt Defender in the picture.  As shown, the Colt is in condition one, which means cartridge in the chamber, hammer back and safety on–otherwise known as “cocked and locked.”  In yet another iteration, many manufacturers make DA/SA pistols.  The Bersa Thunder in the photo offers a very long, hard DA trigger pull for the first shot, which leaves the hammer back for a SA follow-up shot. For most DA/SA pistols, the “safety” is not a safety at all, but rather a de-cocker, which safely returns the hammer to its DA position.

What difference does it make?

There are so many variables, but consider just a few:

  1. If your character is going to shoot through a pocket or a purse, a revolver is the better choice because a pistol’s slide would likely get fouled or tangled in fabric, making a follow-up shot difficult if not impossible.
  2. It’s much more cumbersome and time consuming to reload a revolver.
  3. No modern revolver I can think of is compatible with a suppressor.
  4. For less-experienced shooters, a DA/SA revolver is generally a better choice.

What Caliber?

I’ve discussed bullet choices here in TKZ before, so I won’t regurgitate all of that here, but it is definitely a consideration. If your character is a cop or in the military, chances are that s/he won’t carry anything smaller than 9mm.  On the flip side, I don’t know anyone who carries the Harry Callahan .44 magnum (“the most powerful handgun in the world and will blow your head cleeean off), but I know lots of people who carry .45 or .357 magnum.

Where on their bodies do they carry the gun?

If your character is an on-duty cop or active duty military, where sidearms are worn in some kind of duty rig, the sky’s the limit for what they want to carry.  You can buy holsters for all kinds of hand cannons.  The choices become more limited when it’s important for your character to conceal his or her weapon. As a general rule, the larger the firearm, the harder it is to conceal. The obvious corollary is that bigger people can conceal bigger guns.

When it comes to carrying a gun on one’s belt, the critical first choice is inside-the-waistband (IWB) vs. outside-the-waistband (OWB), and both mean exactly what the words say.  Generally, OWB carry is more detectable, but with the right holster and an effective cover garment, it can be very effective.  By contrast, IWB carry allows for concealment by means as simple as an untucked T-shirt. On the downside, the gun takes up waistband real estate that would otherwise be used by the waist.  If your character wears skinny jeans, IWB could be a problem.  IWB carry positions are referred to as positions on a clock face, where one’s navel would be 12 o’clock and the right hip would be 3 o’clock. The IWB position in the picture is referred to as “appendix carry”, and for the life of me, I don’t know how he would be able to sit down.  Shoulder rigs are popular in movies and television shows, but I have never met a real person who wore one and didn’t hate it over time. They’re hard on the shoulders, and you can never let your arms hang normally. But the deal breaker for me would be that during the draw stroke, you pretty much have to point the gun at the person behind you, and then subsequently at yourself. That violates the basic tenets of firearm safety–as do many of the specialty retention devices such as the bra holster.  ‘Nuff said, can we agree?

Now, suppose your character needs to go for deep concealment, and the weapon is merely for close-in defense? Suppose the only concealment option is a vest pocket, or perhaps a boot?  Search the Web for specialty guns that are actually well-made and very effective for what they are.  North American Arms makes a mini-revolver that easily fits in your fist, and can be chambered in .22 magnum, a round that shows very similar terminal ballistics to a .38 special, under ideal circumstances.  The tiny, nearly non-existent barrel is a problem for a shot longer than, say, 10 yards, but as a belly gun, it’s kind of impressive, and since it’s a revolver, your character gets five tries to bring justice to another character.

The Derringer lives on. Bond Arms manufactures a wide line of two-shot firearms that come chambered in nearly every caliber. One will even take 410 gauge shotgun shells. Beware, however, that there’s a direct trade-off between the weight of a firearm and the degree of felt recoil. These little guns kick like angry horses.

Questions?

At this point, rather than me blathering on answering presumed questions, let’s switch over to the real things.  Any particular problems you’re tackling in your WIP?

 

 

What Would You Like to Know?

By John Gilstrap

Last week, when I published the January issue of Dispatches, my Jonathan Grave newsletter, I asked for guidance from my readership on how frequently the newsletter should come out. We all get pummeled by unwanted email, and I never want to tip over the line into the spam category.  The overwhelming consensus among the 30 or so respondents was for quarterly updates. (Click here if you’d like to subscribe.  I’d love to have you.)

A solid handful of people who wrote back to me also said that they would like to have links to videos or other media that show what a writer’s life is like. It’s easy to shrug off a request like that with the observation that the writing life is not significantly different than any other life that involves long hours of quiet contemplation at a desk, but I understand where they are coming from.  I recognize that I am blessed to be able to spend my days living the dream I’ve dreamed since childhood, and that alone puts writers in exotic real estate, especially in the perception of readers.  It explains why the pictures on my website of my office is one of the most frequently visited pages. I get it.  I respect it. In fact, one of my favorite pictures of another author is that of Stephen King working in a cluttered space with his feet propped up on the desk. It’s nice to get that peek behind the curtain.

I had the opportunity to bring this up over the weekend during a conclave of sorts with other authors, hoping to find some idea of what the subject of such videos might be, and I was introduced to the concept of Facebook Live, which, as I understand it, is pretty much what it sounds like: live audio-video streaming over Facebook, during which there can be direct and immediate interaction with viewers. With decent promotion of the event ahead of time, I could see that as a good way to stay closer to fans.

The big question, of course, is what I would talk about. Some suggested that I could do talks about guns and explosives, and while that clearly is a topic that interests me, I questioned whether or not it would do anything to promote or sell books. Perhaps I could read a chapter or a section from one of my books, kind of a fireside chat. The consensus was that the main goal was simply to be real to readers.  I’m going to give it a shot.

So, now I ask you: If you’re going to spend a half hour or so in direct contact with an author–it doesn’t have to be me specifically–what would you like the focus to be?  What information would you like to know?

The So-What

by John Gilstrap

If you’re around this writing biz long enough, and attend enough seminars or classes, sooner or later you’re going to hear about the three-act structure.  I’m of the belief that there are no hard and fast rules in the world of fiction-writing—that if it works, it works—but it’s pretty hard to tell any story without a beginning, a middle and an end.

Now, the Syd Fieldses of the world embrace a form of the three-act structure that is far more draconian and, frankly, intimidating than mine.  Truth be told, looking back on 17 published novels, I would be hard pressed to identify precise act-to-act transitions in any of them.  I think more in terms of setup, development and climax.  Or, as I wrote above, a beginning, a middle and an end.

A few weeks ago, as I was teaching a two-hour writing seminar in Alexandria, Virginia, I was smitten with the notion that, structurally, there’s another critical element of successful storytelling: the so-what.  It’s a little hard to define, but it goes to the heart of what makes an otherwise well-told story fall flat, and what makes some mundane storytelling very successful.  In my view, it’s the missing element that renders a lot of so-called literary fiction to be under-performers at the cash register.

A successful so-what leaves readers satisfied that the time they invested in the reading was well-spent.  After investing a few hours (or a lot of hours) into reading a story, I need to feel that the characters I’ve bonded with have changed somehow, and that their journey has left their slice of the world somehow changed.  Brilliantly-painted word pictures and navel-gazing angst all have their places, but the absence of a good so-what leaves me, as a reader, a little angry at the author.  Would it have killed the writer to include an identifiable story along with the beautiful words?

Every year at ThrillerFest in New York City, International Thriller Writers Association sponsors an event called Pitch Fest, where attendees can carve out face time with NY literary agents to pitch their book ideas.  Last year, I agreed to participate in Practice Pitch Fest, in which I would sit where an agent would later sit and help writers hone their pitches.  It was a real eye-opener for me, not least because, never having had to pitch, I don’t know that I could do it.

After sitting across from fifteen, maybe eighteen authors, the most common weakness among the pitches I heard was the lack of a solid so-what.  Consider:

My book is based on my mother’s brave effort to conquer cancer. The so-what questions here are, how was your mother’s fight more brave or essentially different than every other mother’s fight to conquer cancer?  Why are you and you alone the right person to write this book?  What will the reader take away that is different from other books about parents’ brave struggles with illness?  Actually, this is the problem with most memoirs.

An emotionally scarred New Orleans detective stalks a serial killer who preys on tourists in the Big Easy.  Emotionally scarred detectives have been done to death.  The New Orleans beat is covered by countless gumshoes already, and serial killers are ubiquitous in crime fiction.  The so-what in a story like this could be the evolution of the detective over the course of the book from good to bad, or bad to good.  Or that the serial killer is of a nature that we’ve never seen before.  But without the so-what, the idea is just another serial killer book.  Been there.  Ho-hum.

Sometimes, the so-what has little to do with plot and everything to do with character.  For some mysteries—but no thrillers I can think of—the so-what is as simple as letting readers spend a fun few hours with characters they have come to love over the years.  But that’s a tough hill to climb for Book One.

So, does this make sense or am I all wet here?  Can you think of a book you disliked yet you thought you were going to love?  No need to name names, but when a book leaves you flat, what is the most likely missing element?

Fair warning: When this post appears, I will be in Las Vegas at the SHOT Show, researching what new toys Jonathan Grave needs to add to his arsenal.  I will accordingly be slow to respond to comments.

Fire in the hole! Fire in the hole! Fire in the hole!

by John Gilstrap

With all that holiday frivolity behind us, I’m going to continue my quest to help writers understand some of the technical aspects of weaponry so that their action scenes can be more realistic.  Today, we’re going to talk about some practical applications for high explosives.  It’s been a while since we last got into the weeds of things that go boom, so if you want a quick refresher, feel free to click here.  We’ll wait for you.

Welcome back.

When I was a kid, the whole point of playing with cherry bombs and lady fingers and M80s was to make a big bang.  Or, maybe to launch a galvanized bucket into the air.  (By the way, if you’re ever tempted to light a cherry bomb and flush it down the toilet, be sure you’re at a friend’s house, not your own.  Just sayin’.  And you’re welcome.)  As I got older and more sophisticated in my knowledge of such things, I realized that while making craters for craters’ sake was deeply satisfying, the real-life application of explosives is more nuanced.

Since TKZ is about writing thrillers and suspense fiction, I’m going to limit what follows to explosives used as weapons–to kill people and break things.  Of course, there are many more constructive uses for highly energetic materials, and while the principles are universal, the applications are very different.

Hand grenades are simple, lethal and un-artful bits of destructive weaponry.  Containing only 6-7 ounces of explosive (usually Composition B, or “Comp B”), they are designed to wreak havoc in relatively small spaces.  The M67 grenade that is commonly used by US forces has a fatality radius of 5 meters and an injury radius of 15 meters. Within those ranges, the primary mechanisms of injury are pressure and fragmentation.

For the most part, all hand grenades work on the same principles. By pulling the safety pin and releasing the striker lever (the “spoon”), the operator releases a striker–think of it as a firing pin–that strikes a percussion cap which ignites a pyrotechnic fuse that will burn for four or five seconds before it initiates the detonator and the grenade goes bang.  It’s important to note that once that spoon flies, there’s no going back.

Claymore mines operate on the same tactical principle as a shotgun, in the sense that it is designed to send a massive jet of pellets downrange, to devastating effect.  Invented by a guy named Norman MacLeod, the mine is named after a Scottish sword used in Medieval times. Unlike the hand grenade, which sends its fragments out in all directions, the Claymore is directional by design.  (I’ve always been amused by the embossed letters on the front of every Claymore mine, which read, “front toward enemy.”  As Peter Venkman famously said while hunting ghosts, “Important safety tip. Thanks,Egon.”)

The guts of a Claymore consist of a 1.5-pound slab of C-4 explosive and about 700 3.2 millimeter steel balls. When the mine is detonated by remote control, those steel balls launch downrange at over 3,900 feet per second in a 60-degree pattern that is six and a half feet tall and 55 yards wide at a spot that is 50 meters down range.

The fatality range of a Claymore mine is 50 meters, and the injury range is 100 meters.  (Note that because of the directional nature of the Claymore, we’re noting ranges, whereas with the omnidirectional hand grenade, we noted radii.)

Both the hand grenade and the Claymore mine are considered to be anti-personnel weapons.  While they’ll certainly leave an ugly dent in a car and would punch through the walls of standard construction, they would do little more than scratch the paint on an armored vehicle like a tank. To kill a tank, we need to pierce that heavy armor, and to do that, we put the laws of physics to work for us.

Shaped charges are designed to direct a detonation wave in a way that focuses tremendous energy on a single spot, thus piercing even heavy armor.  The principle is simple and enormously effective.

The illustration on the left shows a cutaway view of a classic shaped charge munition. You’re looking at a cross-section of a hollow cone of explosives. Imagine that you’re looking into an empty martini glass where the inside of the glass is made of cast explosive that is then covered with a thin layer of metal.  The explosive is essentially sandwiched between external and internal conical walls.  The open end of the cone is the front of the munition.

The initiator/detonator is seated at the pointy end of the cone (the rear of the munition), and when it goes off, a lot happens in the next few microseconds.  As the charge detonates, the blast waves that are directed toward the center of the cone combine and multiply while reducing that center liner into a molten jet that is propelled by enormous energy.  When that jet impacts a tank’s armor, its energy transforms the armor to molten steel which is then propelled into the confines of the vehicle, which becomes a very unpleasant place to be. The photo of the big disk with the hole in the middle bears the classic look of a hit by a shaped charge.

Now you understand why rocket-propelled grenades like the one in the picture have such a distinctive shape. The nose cone is there for stability in flight, and it also houses the triggering mechanisms.

The picture on the right is a single frame from a demonstration video in which somebody shot a travel trailer with an RPG.  The arrow shows the direction of the munition’s flight. There was no armor to pierce so the videographer was able to capture the raw power of that supersonic jet of energy from the shaped charge.

My Day With John Wayne and Perry Como

By John Gilstrap

For those of you who came here today to learn a little more about blowing stuff up–which I promised to discuss–you’re likely to be a little disappointed.  Fact is, there’s breaking news that takes precedence.  On December 19, at 3:00 pm (and probably again, later) getTV will rebroadcast Perry Como’s Early American Christmas, which first aired on December 12, 1978.  It features the College of William and Mary Choir, of which I was a part.  Here’s a screen shot of my 21-year-old self in the company of my dear friend, Jim Shaffran (who is now part of the permanent company of the Washington National Opera).

screenshot-2016-12-06-12-11-43

That was taken while shooting a tavern scene, the entirety of which can be seen here.  It’s worth noting that shooting started somewhere around 5:00 a.m., encompassed many takes, and that the tankards all contained real beer.  More on that later.

We had known from the beginning of the school year that the Perry Como Christmas Special would be shot in Williamsburg, and that the choir would be involved.  We also knew that the Men of the Choir (as we called ourselves) would have a featured part, but as I recall, we didn’t know until very late in the game that it would be a costumed performance.  That meant visits to the Colonial Williamsburg costume shop, fittings, and, well, responsibility.  By the time I was a senior, I had designed my entire existence around as little responsibility as possible.  But I stepped up and, I have to say, rocked the outfit.

Was I concerned that the shooting schedule fell squarely in the middle of midterm exams?  Well, maybe.  But I was going to get to meet John Wayne.  No, really.  John Friggin Wayne.  I could repeat my senior year if I had to, but, come on . . . John Wayne!

First a little bit about Mr. Wayne.  For me, being a male of a certain age, the Duke exhibited pretty much everything that defined being a man’s man.  In person, he was huge.  When he shook my hand, he engulfed pretty much the whole thing, up to the wrist.  He spoke in real life in that same halting syntax that you hear in the movies.  And he was cranky.  (We didn’t know it at the time, but this Christmas special would be one of his last performances before passing away.)

If you’ve ever done any kind of video, you know how long and boring the setup for any shot can be.  While the crews did their thing, Perry worked the crowd.  We were at least one–maybe two–flagons of ale into the morning before the director said, “action” for the first time.  If you listen carefully to Perry, I think you’ll hear that he was a bit lolly-tongued when it came time for “I Saw Three Ships.”  And he kept blowing takes.  Full disclosure: As a practical matter, it was impossible for us to blow takes because the singing you hear was all prerecorded.  It’s all our voices, but done in a studio.  In the video, we’re singing along with the playback.

As the morning–and the takes–ground on, John Wayne’s fuse grew shorter and shorter.

And the flagons flowed.  I was pretty much an Olympic class beer drinker when I was 21, and I remember realizing that I was ripshit well before noon.  Not shown in the video clip is the climax of the tavern scene where Perry and the Duke toast us with, “Merry Christmas!” and we respond in kind, upending the mugs of beer and their contents.  And then a new mug would appear.  And of course, the scene had to be shot from every angle.

By the time it ended, the Duke was, well, pissed off.  Made things a little awkward on the set, but Perry seemed to be having the time of his life.

I had a blast that day.  At the end of the shooting, around 1:30, as I recall, the director said they needed extras for other scenes they’d be shooting that day and night and asked if any of us would like to stick around.  What the hell?  No one looks at senior year grades anyway.  If you watch the entire special and look closely, you’ll see me walking in and around a number of other scenes.  You’ll also see a couple of stunning performances by the entire choir.

For as long as I can remember, my mother had a serious crush on Perry Como, the the news of my involvement in the Christmas special was particularly well-received in Springfield, Virginia.  To hear her tell the story, the show was really about Perry and me.  Moms are like that.  In one especially amusing anecdote, I called home to relay the events of the shooting day.  While telling the story of the endless flagons of ale and Perry’s progressing inebriation, I mentioned in passing that during one of the breaks, Perry and I chatted while peeing at adjacent urinals.  My mother’s question: “Did you peek?”  Me: “Mom!”

When the very long day was over, and crews were breaking things down, I found myself face-to-face with John Wayne with no others pulling at his attention.  I told him that I was a huge fan of his work, and what an honor it was to have spent the day with him, and if I could please have an autograph.  He said, and I quote, “No.”  Then he walked away.  I figure he wasn’t feeling well.

But I got to meet him.  And I shook his hand.

We folks at The Killzone will be taking our Holiday Hiatus before my next posting time comes around, so let me take this opportunity to wish all of you a wonderful time with family and friends, good food and lots of laughter.  I’ll see you on the flip, in 2017, and I promise we’ll start by blowing stuff up again.

 

Things That Go Boom (Not Bang)

Let’s talk a bit about explosives, shall we?  After such a warm reception to back-to-back posts on guns and bullets, it seems like a natural progression.  This post is going to address some of the technical concepts behind what explosions are, and why they do so much damage.  Two weeks from today, I’ll go into more detail on the proper applications of explosives.

Understanding the essentials of overpressure.  All day every day, each of us carries on our shoulders (and the rest of our bodies) the weight of our atmosphere.  All of that nitrogen and oxygen and water vapor has mass, after all, and it exerts a pressure at sea level of 14.5 pounds per square inch (psi) of surface area.  Take that number literally.  Every area of 10 square inches of surface area is carrying a pressure (think weight) of 145 pounds; every 1,000 inches of surface area is bearing the burden of 1,450 pounds.  Like that.  Scientists and engineers refer to the pressure of “one atmosphere” (14.5 psi) as 1 “bar”.  Twice that pressure would be called two bars, and so forth.  Any pressure that exceeds one bar is called “overpressure”.  The greater the magnitude, the greater the resulting damage.

One way we experience relatively harmless overpressure every day is sound.  When we speak or clap our hands, we send waves of pressure through the air that our ears register as sound.  The decibel scale, then, is actually a measure of overpressure, wherein every three-decibel increase represents a doubling of sound pressure.  When someone whispers, he crfeates an overpressure of about 13 decibels, which is measured in microbars (millionths of one bar).  As noise increases in intensity, the pressure increases geometrically.  We start seeing glass breakage at 163dB.  At 195 dB, we reach a one-bar overpressure the equivalent of an additional atmosphere of pressure.  Ear drums will almost certainly rupture at that level.  A Space Shuttle launch exerts about 215 dB at its surface.

My point here is that sound and pressure are the same thing.  It’s an important concept to keep in mind when we talk about explosions, because the practical definition of an explosion is the rapid expansion of gases that creates an audible boom.  A latex balloon goes pop when you stick a pin in it because the expanding flexible surface of the balloon has trapped gas under pressure.  As soon as the pressure vessel fails, the gas instantly reconverts to atmospheric pressure and the suddenness of it all creates a ripple of pressure that we register as an explosion.  If you stick a pin into a Mylar balloon, however, there’ll be no pop because there’s no expansion.

Still with me?  Okay, here we go.

A gunshot makes a loud boom because the combustion gases which propel the bullet down the barrel are under tremendous pressure until they get to the opening at the muzzle, at which point they instantly expand and reduce to atmospheric pressure, disturbing all the still air that was surrounding it.  A suppressor (“silencer”) works by dissipating those pressures through baffles in the barrel of the device to the point that they are nearly reduced to ambient pressure by the time they are released to the atmosphere.  Thus, no bang.

Why the Speed of Sound Matters.  The speed of sound (767 mph) is essentially the speed at which air molecules can move out of each other’s way.  When anything moves faster than 767 mph–whether it’s an airplane, a bullet or super-heated gases–air molecules stack up on the leading edge of the speeding mass because they can’t get out of the way and they create more pressure–sometimes a lot more pressure.  And as we discussed when talking about bullets, since nature abhors imbalance, as soon as the speeding mass passes by, it is followed by and equal yet opposite negative pressure (a “rarefaction” wave).  When this pressure fluctuation is caused by a speeding jet, the resulting explosion is called a sonic boom, and it is often powerful enough to shatter glass.  When it’s caused by munitions or certain other events, we call the resulting explosion a blast wave, and it is often powerful enough to reduce buildings and people to vapor–literally.

An explosion whose blast wave travels faster than the speed of sound is called a “detonation”.  If the blast wave travels at less than supersonic speed, it’s called a “deflagration”.  To put that in perspective, TNT detonates; napalm deflagrates.

The military and international community refer to detonable explosives as Class 1.1 explosives (“Class One, Division One), while the American civilian community refers to them as Class A explosives.  Deflagrable, or mass-fire, explosives are referred to as Class 1.3 (Class One, Division Three) or Class B explosives respectively.  Most fireworks are Class B.

Primary vs. Secondary Explosives.  Blowing stuff up requires trade-offs.  For example, you want it to go bang on time every time, yet you never want it to go off unexpectedly.  Given these constraints, how do you transport your boomers from here to there and not yourself become humidity in the process?

The solution is to make the main charge of deployable bombs relatively hard to set off.  For example, you can shoot a block of C-4 explosive with a bullet and it won’t explode, but you can cut off a chunk and use it to safely start a fire.  Similarly, if a bomber crashes on takeoff, the bombs it carries will not explode.  (Both of the above examples ignore the presence of gremlins, who so often prove us engineering types to be full of it.)  These main charges are called “secondary explosives” because in order to get them to explode you need to hit them with a “primary” detonation wave.  That’s what blasting caps, or detonators, or initiators, are all about.

Primary explosives are highly energetic, stupidly sensitive explosives that will go high-order (detonate) on impact or in response to a tickling charge of electricity.  The primer in the back end of a bullet is a primary explosive.  So is the active ingredient of a blasting cap.  When those babies go off, they send a supersonic wave of energy into the secondary explosive, thereby causing it to detonate.

We’ve all seen those old newsreels of a B17 squadron during World War Two dropping bombs out of their bellies, and then the flicker of explosions way down there on the ground.  What you don’t see is the progression of events that made those explosions possible.  On takeoff, none of the bombs is yet capable of exploding because the fuses have not yet been activated.  As they fall, however, a tiny propeller spins off the nose of the bomb and in the process arms the fuse.  When the fuse encounters the proper conditions–altitude, in the case of an air burst, or impact in the case of an impact or penetration explosion–the fuse triggers the primary charge which sends a blast of energy through the secondary charge and the bomb goes off.

Okay, that’s it for tonight.  By now, I figure you’re either bored to tears or totally jazzed.  Either way, I’ll be back with more explosive material in a couple of weeks.

Let’s Talk Bullets

By John Gilstrap

I know I promised last post that I would talk about dialogue this week, but I got distracted and had a hard time taming the post.  Next time.

This week, inspired by the classic John Miller piece posted a little while ago about guns and cordite and stuff, I thought I would continue the theme with a post about bullets and their behavior.  Let’s start by recognizing that virtually everything you’ve ever seen on television regarding bullet behavior and the damage they cause is wrong.  No matter how tough a tough guy is, if he’s been shot in the leg and his leg is broken, he cannot walk on it–except maybe if it’s a fibula (ask John Wilkes Booth about that).  Remember all those heroes of our youth who were “only” shot in the shoulder, and then were back in action by the epilogue with his arm in a sling?  Well, here’s what a shoulder joint looks like:

shoulder

There’s no place for a bullet to go that would not shatter a bone or three.  Not to mention the complex arrangement of blood vessels in there that are just waiting to get torn up.  Torn blood vessels bleed.  If the bleeding can’t be stopped, the victim dies.  Blood loss is the primary cause of fatalities when bullets are involved.

The Myth That Caliber Equals Stopping Power

Here’s a selection of common pistol bullets:

pistol-bullets

From left to right, the bullets are .410; .38 Police Special; .45 ACP; .40 ACP; 9mm Luger; .380 ACP; .25 ACP; .22 Long Rifle.  The ACP suffix stands for “automatic Colt pistol” because that was the first firearm to use that shell casing design.  The decimals refer to the diameter of the bullet at its widest point (and remember, the bullet is the nosecone atop the shell casing), measured in inches.  A .45, then, is 45/100 of an inch at its widest point.  You’ll also see bullets measured in millimeters.  Thank NATO for that.

And here is an assortment of rifle bullets:

rifle-bullets

From left to right: .300 WinMag (Winchester Magnum–a sniper round); 7.62mm; 5.56mm (used in M16s, AR15s; M4s); 4.6mm (used mainly by Special Forces and specialized units); .22 Long Rifle.  Without getting too deeply into gun porn, it’s important to note that two of these NATO rounds–noted by the metric measurement–have caliber equivalents: 7.62mm=.308 caliber; 5.56mm=.223 caliber.

Note, then, that both of these bullets are .22 caliber:

both-22-caliber

So, there’s more to bullet energy than caliber.  The amount of propellant and the weight of the bullet, usually measured in grains, have a lot to do with the lethality of a bullet.  The rest of the lethality equation has everything to do with shot placement.  A small bullet, properly inflicted, will do more harm than a poorly aimed big bullet.  Ronald Reagan and George Wallace were both critically wounded by that little bitty .22 long rifle round, and Bobby Kennedy was killed with one.

Kinetic Energy

Most modern bullets travel at supersonic speeds.  Since the speed of sound represents the speed at which air molecules can get out of each other’s way a bullet in flight creates a pressure wave at its nose, and because Mother Nature abhors imbalance, that positive pressure at the nose creates a negative pressure at the tail.  When a bullet hits a person, the pressures surrounding the projectile do an enormous amount of damage to surrounding tissues.

Here’s a slow motion video of a 9mm pistol bullet impacting ballistic gelatin, which is designed to simulate the consistency of human flesh:

See how that wound channel opens and snaps shut?  Imagine that all of that energy was being absorbed/inflicted on a liver.  Getting the bullet out is far from the most pressing emergency in many bullet wound cases.

Here’s a similar video showing the damage inflicted by a .308/7.62mm rifle bullet:

So, yeah.  A bigger, heavier bullet traveling at a much greater speed causes a heck of a lot more damage.  The reason you’re able to see such pronounced spiraling in that video is because the bullet is a hollow point, which is designed to open up on impact.  This is what a hollow point bullet looks like before it’s fired:

hollow-point

The common alternative to a hollow point is a full metal jacket, which looks like this:

full-metal-jacket

While the hollow point undoubtedly inflicts more damage upon the person it hits, the true purpose of the bullet’s design is to prevent over-penetration, where a bullet intended for a bad guy would not travel through-and-through to hit the good guy standing behind him.

We talk about research quite a lot here at TKZ, and I recommend that  anyone who writes about this stuff in their stories take some time to visit your local gun store or go to a gun show.  You’ll find lots of very nice folks who love to talk about all things firearms related.  Many gun stores will let you rent a gun and fire it on their range.  If you’re not comfortable handling them, no problem.  They’ll be happy to help you out.

Just remember rules:

  1. Assume that every gun is loaded, even when you’re certain it is not;
  2. Never point the muzzle at anything you’re not wiling to destroy; and
  3. Don’t touch the trigger until you’re sure you’ve acquired your target.

 

Taming POV: Think Camera Placement

By John Gilstrap

Taming point of view is a critical step toward taming a story.

A couple of times a year, I teach daylong seminars on writing suspense fiction.  In one of my favorite writing exercises, I prompt students to picture the image of a 14-year-old boy stepping out the back door of a bar at 11:00 pm and lighting a cigarette.  Then we spitball ideas as to the kid’s motivation for being there and doing that.  It turns out that there are any number of reasons why a kid would be lighting a cigarette behind a bar, not the least of which is that he needs a cigarette.  Sometimes a cigarette is just a cigarette, right?

To develop the exercise even further, though, for illustrative purposes, I tell students to assume that the kid is signaling another person.  It could be that the coast is clear, or that he has the ransom or that the bartender is dead.  Or something else.  Just for grins and giggles, let’s say that he’s signaling that he’s successfully robbed the place, and that the accomplice can move on to the next step.

That scene could be described from any number of points of view:

  1. The kid’s POV;
  2. The POV of the guy who’s awaiting the signal;
  3. The POV of a passerby; or
  4. A combination of all of the above.

[Note to JSB: Those semicolons are for you, my friend, because I know how much you love them. :-)]

Once the point of view has been selected, everything else in the scene should flow through the POV character’s worldview.  Remember, we’re showing, not telling.

From the kid’s point of view, does the smoke burn his throat and chest and make him cough, or does it calm him?  Each of those choices develops the character differently.  Are his hands shaking or are they steady?  Is he frightened, excited, happy or sad?  What does he see through the darkness?  What does he hear?

From the accomplice/bad guy’s point of view, does he think of the kid in admiring terms or in deprecating ones?  There’s a world of difference between,

That’s it, he thought. Tommy came through.  Maybe this nightmare was about to end, and

It’s about time, he thought.  The kid took his sweet damn time, but he finally grew enough smarts to do what was good for him.

What would a passerby think of this scene?  Appalled, maybe, that a kid was at a bar to begin with, not to mention being out this late and smoking a cigarette.  Suppose the passerby is his teacher.  Is she disgusted to see him, or is she terrified that he might see her?

The students in my class make their own choices on motivation and POV and then I give them five minutes to write a scene.  I am always amazed by how many words they can commit to paper in so short a time.  Those who are willing to share what they’ve written are given an opportunity to read aloud.  In one particularly memorable example, one of the students—a woman of a certain age—assumed the point of view of the kid’s teacher, and the essay went into detail of just how much she wanted him naked in bed with her.  And it was well written.  When she was done, it was as if she’d drawn a vacuum on the room.  Silence.  Yes, her piece made everyone squirm, but I give her credit for originality.

Think camera placement.

In my thriller series, Jonathan Grave is a badass weapons expert and saver of lives.  Because he is the star of most of the scenes in which he appears, sentences like these work just fine:

Of the five bad guys who swarmed through the gate, three carried AR15 clones.  That was plenty enough firepower to ruin his day, but Jonathan was far more concerned by the two goons on the flanks who toted M14s.  When the balloon went up, they needed to die first.

The gun porn is important to a lot of my readers, but it will be glossed over by others.  Either way, every reader will understand that Jonathan is keenly aware of his surroundings.  At the very least, readers will understand that two guys’ rifles are more powerful than the other three.

Now let’s take that same action and write it from the point of view of a ten-year-old hostage who’s watching from a window.

Billy knew that he was supposed to be hiding, but he couldn’t help himself.  Leaning in from the side, and pushing the drapes away just a little, he could see the expanse of the yard while exposing only one eye.  His heartrate tripled.  There were five of them.  They all carried rifles—long, black, ugly things—and they all looked angry.

Billy’s POV has nothing to do with weaponry or tactics, and everything to do with his emotions.  In either point of view, the reader would still know that there were five bad guys and that they were all well-armed.

The same scene written from the POV of the approaching bad guys might go something like this:

Parker would have sold his soul for a little cover.  He tried to keep his team separated and therefore make a more complicated target, but there’s something about human nature that makes people want to stay close when they’re scared.  And if these boys weren’t scared now, then they just didn’t understand the peril they were in.  For the fifth time in the last minute, Parker ran his right thumb along his M4’s selector switch to make sure that it was still set to full-auto.

 Either of these approaches would advance the story toward the same point, but by choosing the appropriate point of view, you choose which character will be more developed in the reader’s mind.  Jonathan can’t know how frightened Billy is, nor can he know about Parker’s frustration with his team.  Billy would be too scared to worry about anyone other than himself.  For maximum impact in a scene like this, I would likely break the action into parts and tell the story from all points of view, with a physical space break between POV changes.

The approach that never works is one that goes something like this: Parker’s team worried that they were wandering into a trap . . .  Teams don’t think in unison.  Individuals within the team think unique thoughts which may or may not be similar to others’ but there’d be no way for them to know without talking about it.  That’s where dialogue comes in.

And I’ll talk about that in a couple of weeks.

 

 

About Research

By John Gilstrap

Let’s talk research.

I’ve never been a proponent of the old adage, write what you know.  In fact, I think it’s kind of silly.  It’s the rare crime writer who has witnessed a crime, let alone investigated one.  I’ve been fortunate in my own life to be able to look back on some exciting times in the fire service, and in the hazmat business, but those are not the exciting times I write about.  While I’ve been shot at, I’ve never been a position to shoot back.  Basically, I am the three-time survivor of poor marksmanship.  There is a point in every book where at least one of my characters is scared shitless, and those are by far my most autobiographical passages.

Yet I’m pleased to report that I frequently get emails from readers who live the lives I write about telling me that I got it right.  Those letters are always thrilling—way more thrilling than the emails I get about the typo on page 237.

It’s all in the research.  So let’s talk about that.  How can writers learn what we need to know to make our characters smart enough to do the things they do in the stories we write?  It doesn’t have to be as difficult or complicated as some might have you believe.

Research Hack One: Cheat.

The easiest way to pull off the illusion of knowledge is to eliminate the need for reality.  For example, despite have lived pretty much my whole life in Fairfax and Prince William Counties in Virginia, I choose to play out my Northern Virginia police work in Braddock County, Virginia, which does not exist.  That way, I can develop whatever standard operating procedures best serve the story, eliminating a huge research burden.  I don’t need a tour of the jail, I don’t need to know which firearms they carry, what the command structure is, or how shifts are organized.  Do the cops carry their shotguns propped up vertically, or under the front of the seat?  I can make it however I want it to be.  Because the place where the story takes place does not exist, neither do the police agencies, so I can by definition never get any of those details wrong.

Research Hack Two:  Stick to the coast you know.

More times than not, it’s the smaller details of research that screw an author up, and even if you make up cities and counties, you’re going to have to root the reader somewhere in the world.  I’m very comfortable making up locations in the South because I’ve lived here for so many decades.  It’s always the tell of a West Coast writer when a character looks for a “freeway” and gets on “the 495.”  In Virginia, we look for a “highway” and get on “Route 50” or just “50.”  Heading north or south on the Beltway says little unless we know whether you’re on the Inner Loop or the Outer Loop.  For natives, the airports are “National” or “Dulles”.  Maybe DCA for frequent travelers.  Never “Reagan.”  At least not for true locals.  Oh, and we “go to” meetings or “attend” them.  We do not “take” them.

Places like New York and L.A. (and every other famous city, I suppose) have traditions and colloquialisms that can get you in trouble.  So, stay close to home if you can.

Research Hack Three: Think like Willie Sutton

When the gangster Willie Sutton was asked why he robbed banks, he replied, “Because that’s where the money is.”

So, where are the repositories for the information you want to know?  Let’s say you’re writing about a cop.  To be sure, there are great established resources available to you, such as a citizen’s police academy, but remember that there you’ll be getting the view of the agency that the public affairs office wants you to see.  A better choice, in my opinion, would be to attend a conference like Writers Police Academy, where you can get to know the far more interesting underbelly of police agencies.  Exchange business cards and you’ve got contacts.

Can’t afford the money or time to fly to a conference?  Try chatting up a cop.  The less formal the circumstance, the better.  In my experience, everyone—Ev. Ry. One.—likes to share stories about what they do.  Find out where cops gather for drinks after work and go there.  Just hang out and listen.  Actually, that’s a strategy for just about any specialty.  Want to write about quilting? Go where quilters go and then shut up and listen.

When I’m in DC, one of my favorite places to go for soft research is Union Station, the AMTRAK/Metro terminal that is maybe 500 yards from the Capitol Building.  There are restaurants there.  If you park yourself near a couple of Millennials in suits, there’s a 90% chance that they’re oh-so-self-important staffers to a member of Congress, and the inevitable one-upsmanship is fascinating.  The best eavesdropping spot near the White House is the very cozy bar of the Hay Adams Hotel, though given the proximity to the presidential palace, the gossip there tends to be less juicy.

One bit of advice for eavesdroppers: Don’t take notes.  For the ruse to work, you’ve got to seem disinterested.

Research Hack Four: Get a superfast Internet connection and use it.

I understand that professors are loathe to accept Wikipedia as a legitimate source, and when the time comes for me to submit a dissertation, I’ll keep that in mind.  Meanwhile, I’ll remain devoted to it as a bottomless source of really good information.  Never once have I been disappointed when seeking the finer points of weaponry, for example.  I don’t get into the depths of gun porn in my books, but when arming my good guys and bad guys, it’s good to know how much the weapon weighs, how many rounds it holds and what it looks like.  Want to see the same weapon in action?  I guarantee that YouTube has at least two videos of somebody shooting something with it.

Google Earth and its Street View feature are a godsend.  The closing sequence of Final Target includes a chase down the rural streets of Yucatan.  Thanks to Google Earth, I was able to travel the entire route with a three dimensional view, all without the burden of having to go to a place where I’d rather not be.

Research Hack Five: Know the difference between a research trail and a rabbit hole.

We’ve all been there, I’m sure.  You start out looking for the year when the Ford Ranger went out of production, and an hour later, you’ve chased links to a sweet video of singing penguins.  Not that there’s anything wrong with that.

The secret to doing my kind of research is to abide by a certain self-imposed intellectual laziness. When I’m writing a scene and I come across a place where I realize there’s a hole in my knowledge, I drop out to the Interwebs, find out exactly what I need for that scene, and then back out.  Remember this: It’s not important that you know how to do all the things your characters do—or even to know everything they do.  Your job is simply to convince readers that the character knows enough to pull off the story they’re starring in.

Research Hack Six (and maybe it should be Number One): Respect your sources’ time.

As a weapons guy, I’m happy to help people choose a firearm for their characters, but it’s annoying when the discussion includes the difference between a pistol and a revolver.  That kind of basic information is available anywhere.  It is many times more fun to talk about important details with someone who has already done a reasonable amount of research.  Use your human resources for the esoteric details of verisimilitude, not for the 101 level of whatever you’re researching.

What Goes Around

By John Gilstrap

It’s launch day!

Okay, technically, it’s day-after-launch day.  Yesterday saw the arrival in stores of Nick of Time, my first stand-alone thriller in over a decade.  Here’s the publisher’s blurb on book:

SHE’S RUNNING OUT OF TIME
Nicki Janssen’s days are numbered, but she refuses to accept her fate lying down. Defying her father and doctors, she hits the road with a pocketful of cash, a bus ticket—and a romantic fantasy of riding off with her childhood crush . . .
 
HE’S RUNNING FROM THE LAW
Handsome, dangerous Brad Ward is facing a different kind of sentence. Sent to prison for felony murder, he has escaped and rekindled his relationship with Nicki. But when Nicki’s father joins forces with a deputy sheriff, the search for the runaways ignites a manhunt—a blistering chase that accelerates with every stolen car, every act of violence . . .

As much as I love writing the Jonathan Grave series, it was nice to return to my writing roots in Nick of Time to tell a story where the stakes are personal rather than global.  I hope the world likes the story as much as I do.  (Note: The e-book version of the novel was released in five parts, beginning last April, as a run-up to the release of Friendly Fire in July.)  There’s an interesting story behind the story, as well . . .

My writing career can be best tracked on a severe sine curve.  I started off with runaway “success” with my first novel, Nathan’s Run.  Big advances (in 23 countries!), movie deal, the whole nine yards.  Warner Books bought my second book, At All Costs, before Nathan’s Run was published, for even more money and Arnold Kopelson was going to make an even bigger movie.  I was set for the big time.

Then reality arrived.  Both books sold reasonably well—especially for a freshman writer—but I didn’t come close to earning out my advances.  When it came time to sell Even Steven, my third stand-alone thriller, my agent had to break fingers to get a two-book deal from Pocket Books for a tiny fraction of what the first two books sold for.  Then the real nightmare began.  Pocket became Atria, my editor left, and then the editor that replaced him left.  Even Steven tanked, and then Scott Free was essentially remaindered in place.

My next book was at the time called Living Wil, in which a terminally ill teenager named Wilhemina Janssen runs away with her childhood crush.  Sound familiar?  I couldn’t give it away.  The book wasn’t big enough, they said.  Since my other books didn’t meet sales expectations, everyone told me that my career as a writer was over.  That was 2003.

I thought they were wrong.

I believed that I needed to write something completely different.  That’s when I stumbled by happenstance onto a guy named Kurt Muse, whose real life story became the subject of my nonfiction book, Six Minutes to Freedom.  My agent at the time refused to represent it for political reasons, so I turned to my good friend and current agent, Anne Hawkins, who had all kinds of difficulty selling SixMin because I am not a journalist.  But then the folks at Kensington Publishing decided to roll the dice, and the book did pretty well.  In fact, it continues to do pretty well.  (Wait till the movie comes out!  But that’s a topic for a later post.)

The research I did for SixMin opened doors and provided me with the access I needed to write the Jonathan Grave series, which I’m happy to say seems to have found some traction among readers.  I just finished the 9th book in the series, and am under contract for two more.

Meanwhile Living Wil sat in the drawer, where it had resided for a dozen years.  On a whim, I took it out one day and read it.  Much to my surprise, I loved it.  It was a little dated, and my writing style has evolved, but the bones were all there.  I sent it to my editor and she loved it, too.  So, after a significant rewrite that changed Wilhemena to Nicki and tightened the action, it was ready to go.  Parts of Nick of Time still make me cry every time I read them.

I hope you give it a shot, and if you do, I hope you like it as much as I do.

More than that, since TKZ is primarily a writers’ blog, I hope you embrace the big take-away from this peek beneath the book’s kimono: Setbacks are only as important as you allow them to be.  What “everybody” says is irrelevant because failure cannot be inflicted on anyone.  Failure can only be declared by the individual who decides to give up.