Stimulus and Response 101

by James Scott Bell
@jamesscottbell

What’s wrong with this sentence, from an old pulp novel:

I lit a cigarette and shoved it in my mouth.

Pretty obvious, isn’t it? The action is backwards. You shove a nail in the mouth before you light it. The sentence as written is a speed bump, taking the reader out of the story for a moment.

Which is why your prose needs the right order. That’s what stimulus-response transactions are about.

The craft book that really got me going on the road to sales was Jack Bickham’s Writing Novels That Sell. In the chapter “Stimulus and Response” Bickham explains: The principle is simple…When you show a stimulus, you must show a response. When you want a certain response, you must show a stimulus that will cause it. Following this simple pattern, you will begin to write copy that makes good sense, and steams along like a locomotive.

So you don’t write: Bob hit the dirt, hearing the explosion. The reader sees the response before the stimulus, and has to backtrack to make sense of it. Instead: Bob heard the explosion. He hit the dirt or some variation of same.

Further, the response needs to be close to the stimulus so the transaction is not obscure. Not: Bob heard the explosion. The day was warm, the sky clear. But storm clouds were coming over the mountains. He hit the dirt.

This is so basic most of you follow the right pattern. But little mix-ups can happen, like typos. Train your eye to find them in your prose and fix them.

A bit more troublesome is the “complex” transaction. That’s where the reader needs to know why a character responds the way she does. For example:

Susan collected her mail and went inside her house, screaming and crying.

Wait, what did we miss? The stimulus that caused her to scream and cry. Like something in one of the letters. Perhaps the news that her mother just died. Whatever it is, it has to be strong enough to cause that response. So you write a line or two about Susan opening a letter and reading the news (stimulus) and then she screams (response).

Another way to show a complex transaction is through internalization. Bickham uses the following example:

“Will you marry me, Cindy?” Joe asked.

Cindy hit him with her beer bottle.

Unless you’re purposely writing a surprise (which is fine. Joe can then ask, “Hey, why’d you do that?” and Cindy can tell him), you use an internalization to bridge the gap.

(Stimulus) “Will you marry me, Cindy?” Joe asked.

(Internalization) The question shocked her. She had prayed for just such a proposal for two years. But now, on the same day she had accepted Reggie’s proposal, it was horrible for Joe finally to ask. Instant rage flooded through her.

(Response) She hit him with her beer bottle.

We can also widen this principle to story events that force the Lead to respond.

Before we do, I’d like to take a moment to explain why I don’t like the term “inciting incident.” You hear it a lot from writing teachers. But what you hear is often ambiguous or contradictory.

Some say it’s the event that “spins the plot in a different direction.”

Some say it occurs at the beginning of your story. Others say no, that’s the hook, and the inciting incident happens later to set the character on the “narrative journey.”

But I say every incident in your plot should incite some response, or it shouldn’t be in there.

Thus, for structure purposes, I prefer to emphasize the Disturbance (to open the novel) and The Doorway of No Return, the event that forces the Lead into the death stakes of Act 2.

But in every scene I write I have in mind what Bickham and Dwight Swain called “scene and sequel.” Again, this is stimulus-response on a larger scale.

After a scene ends in “disaster” (as most scenes should) the character has an emotional beat that roughly follows this pattern: emotion, analysis, decision.

That’s just like life, isn’t it? A wife announces she wants a divorce, and leaves the house, slamming the door behind her (disaster). Husband is stunned, shattered, confused (emotion). He thinks, Now what am I going to do? As he pours himself a drink, he goes over his options—beg her to come back? Lawyer up? Murder? Think about it tomorrow, for tomorrow is another day? (analysis). Finally, he makes up his mind what to do (decision…which leads to the next action).

It was learning this from Bickham’s book that led to my big epiphany about what was weak in my fiction, and how to fix it. After that, I started to sell.

The nice thing about reaction beats is that they are flexible. When the emotion is strong, you can spend time on it. You control pace largely through emotional beats. If you want to keep a fast pace, the beat can be short—even just one line of internal thought. Or it can be skipped altogether and implied—we see in the subsequent action what went on inside the character.

The point is that you should know the steps—emotion, analysis, decision—inside your character. Then you can render them how you wish.

No less a writer than Jim Butcher has said that his sequels are the key to the popularity of his Harry Dresden character.

Stimulus-Response. Scene-Sequel. These are the pistons that power your fiction.

Now that I have hopefully stimulated your thinking, I invite your responses.

How to Form Your Bestseller in 10 Days

by James Scott Bell
@jamesscottbell

It is my great pleasure today to do my part to bring us closer to a modicum of peace between two vexatious parties. No, not those parties. I’m talking about the Hatfields and Mc…wait, I mean the plotters and the pantsers. For I am about to offer a systematic approach to beginning a novel that has the potential to do what we all aim for—sell like dang hotcakes!

Yet I know how the word system immediately sets the various hairs on the back of an “intuitive” writer’s neck into a frenzy of fuzzy disequilibrium. Allow me to calm those hairs down. Because what I am proposing is in fact just another form of play and discovery, the very thing you love to do most.

Further, this system will open up vast new meadows for your imagination to frolic in, providing even more freedom than you currently experience. Because when you just start writing a story, you have already committed to things like character, setting, and situation. Yes, you now explore and “discover” as you write, but only within the confines you set up at the start.

This system will give you an infinite variety of story worlds to play with up front, so you can choose the one that gives the most float to your boat.

To my plotting friends, this system will push you to more wild creativity than perhaps you are used to. This will help you avoid one of the traps of militant outlining—making “same old, same old” choices.

So now let us say you have typed The End on your latest book…or have determined you really want to produce a first novel…and you wake up the next day, make the coffee, and set out on the journey. Give yourself 10 days.

Day 1. Grabber Idea

Make it your practice to spend some time each week in pure creativity exercises. Two of my favorites are What if? and the First-Line Game.

Train your mind to look at the world, the news, billboards, people walking on the street—and ask, “What if?” What if that elderly man at the bus stop is a serial killer on the run? What if that Bonobo chimp trying to communicate is the reincarnation of Adolf Hitler?

Collect them all, without judgment, for later review.

Write opening lines that are irresistible, without worrying about the story to follow. Collect these, too.

So, on Day 1, take out your list and see which ideas grab you most. Pick several and give them some play time. Begin to feel for the idea that most wants you to tell it.

I did the first-line game once and wrote: “Your son is alive.” I had no idea who said it or what it meant. But it wouldn’t let me go, so I wrote the novel Your Son is Alive.

Select your idea.

And there was evening and morning, the first day.

Day 2. White-Hot Document

Begin what I call a “white-hot document.” I got this idea from the great writing teacher Dwight Swain. You just begin a free-form doc writing anything that comes to mind about your idea. You follow tangents wherever they lead—plot ideas, character ideas, scene possibilities.

Talk to yourself—what is your idea trying to tell you? What is the deep tissue of the idea?

Keep writing and do not edit.

Sleep on it.

Day 3. Edit and Annotate

Look at your white-hot document. Start highlighting the parts that seem most promising. Add more ideas and possibilities.

Sleep on it.

Day 4. Edit and Annotate Again

You know the drill.

Day 5. Main Characters

Solidify your main characters—protagonist, antagonist, primary secondary characters. You don’t need extensive biographies. What you want is the why they are in this story—motives, desires, secrets

Day 6. Sell the Sizzle

All play and no work makes Jack a dull writer. So give your left brain a rest and assess the selling potential of your idea. Focus on these questions:

  • Do you have a hero worth following? Why?
  • Is your antagonist stronger than the protagonist? In what ways?
  • Who is your audience?
  • How does your idea add something fresh to what’s been done before?

Refine and reform your concept to strengthen the above.

Day 7. Pitch

Now create a focused pitch consisting of three sentences.

  1. (Character name) is a (vocation) who (immediate goal or desire)
  2. But when (doorway of no return), (Character) is (main confrontation)
  3. Now (Character) must (main objective)

Dorothy Gale is a farm girl who dreams of getting out of Kansas to a land far, far away, where she and her dog will be safe from the likes of town busybody Miss Gulch.

But when a twister hits the farm, Dorothy is transported to a land of strange creatures and at least one wicked witch who wants to kill her.

Now, with the help of three unlikely friends, Dorothy must find a way to destroy the wicked witch so the great wizard will send her back home.

Tweak your pitch. Ratchet up the stakes in each sentence. This will provide an indestructible base upon which to build your bestseller. Later, it can be the basis for your book description (“back cover copy”).

Day 8. Heart-Whamming Ending

Write out, at least in summary form, an ending that will move readers, that will have them cheering or weeping…or both. See it in the movie theater of your mind. Hear the musical score!

This doesn’t mean you’re wedded to it. But just by envisioning a killer final scene you feed your idea and juice your desire to write. It is subject to change without notice, but at least it gives you a North Star to guide your journey.

Day 9. Signpost Scenes

I plan out signpost scenes, as explained in my book Super Structure. The beauty of this is that it gives a the skeletal frame that will fully support the flesh and blood of your concept. Some of these scenes can be placeholders, to be given content later. I do, however, pay special attention to the Mirror Moment, which tells me what my novel is really about.

Day 10. Write a First Chapter That Grabs Them by the Throat

Give us an opening that has an immediate disturbance for the main character. Begin with action. Act first, explain later. Don’t bother with extensive exposition or backstory. You can dribble that in later. Do not, under any circumstances, write the parts that readers skip (h/t Elmore Leonard).

Nice going! You’re ready to write your book. An added tip: start a novel journal, a diary if you will, where you talk to yourself about your novel each day before you write. How do you feel about your story so far? You only need to take a few minutes to do this. Pay special attention to any notes sent upstairs by the Boys in the Basement.

Keep writing. Do only light editing on the previous day’s work, then plow forward. Schedules and life circumstances vary, of course. Is time a problem for you? Just remember: a page a day (250 words) is a book a year. A book a year is a prolific writer.

Once you finish your novel you move into the editing phase. But while you are there take 10 days to get your next novel ready.

Do this over and over again until you are dead. You’re a writer, after all. This is what you do.

Carpe Typem.

Discuss!

How to Write a Mystery in Any Genre

by James Scott Bell
@jamesscottbell

There’s an old joke about a guy walking into a bar with a squirrel in a cage. The bartender says, “What’s that squirrel doing here?” And the guy says, “Thinking about his next mystery.” The bartender asks what he means, and the guy says, “My squirrel is a mystery writer.”

“Come on!” the bartender says. “How can a squirrel write mysteries?”

“Easy,” the guy says. “He comes up with the ending, then works his way back.”

That squirrel was onto one way to write a mystery: Know the ending, the who of the whodunit, before you start writing. Some of the most successful mystery writers of all time—e.g., Dame Agatha, Erle Stanley Gardner—did it this way.

Their formula was simple. You have a dead body and several possible suspects, each with a motive and an alibi. The killer, when revealed, is a surprise.

That’s always the fun of a Perry Mason. In the classic TV show, the redoubtable Raymond Burr would be grilling a witness on cross-examination so incisively that someone out in the gallery would be forced to stand up and say, “Yes! I killed her! But she was going to force me to give up everything I worked for!”

This trope was hilariously sent up in Woody Allen’s Bananas:

But this is not the only way to do it. Other writers “pants” their way forward, not knowing until the end who the killer is going to be. They extol this method by saying, “If I can’t guess the killer until the end, then readers surely won’t be able to!”

That’s a pretty good argument, though it may entail substantial rewriting and rewiring the plot.

A rejoinder of the plotters is this: If I work out the motive and method first, I can design a whole web of red herrings to throw readers off the scent.

James N. Frey, in How to Write a Damn Good Mystery, is of the latter type. He advises picking a killer, then writing a lengthy biography to explore and justify the murder.

Personally, I don’t like to do lengthy character bios. I find it closes me in before I really get into the story. I like a little living and breathing space for my cast.

I do, however, want to know a few key things about my main characters:

  • Looks
  • Dominant Impression (a Dwight Swain advisory, which means a noun of vocation and an adjective of manner)
  • Timeline of Key Events. I identify the year of birth and go forward to other important years: first day of school, first job, first love. I always like to ask what happened to this character at the age of 16, which seems a pivotal year in everyone’s life.

Another thing the timeline gives me is a basis for cultural markers. I like to know what music, movies, and TV shows were popular in a given year. A few will pop out that seem right for the character.

When it comes to the villain, I have to come up with the most important thing: the motive. I want to have a “hidden” motive that is revealed near the end.

That’s when I write “the speech.”

We’ve seen this in many classic mysteries. The sleuth gathers all the suspects together in a room and starts explaining the clues. Hammett does this in The Thin Man, and Gardner in his courtroom scenes.

It can also be done one-on-one, as in The Maltese Falcon.

In the speech, my hero explains the whole setup, the red herrings, the clues that lead him to identify the killer. (Note: this speech is not intended for the final product, though I may use some of it. It’s a brainstorming exercise above all else.) I work on the speech over several days, sleep on it, add layers to it. This enables me to set up the “game” from the start, to know the hidden moves made by the villain “off-stage.”

Now, I’m not a pure mystery writer. I walk down the thriller street. But I believe all good fiction has a mystery to it, a question in the readers’ minds: What is going on here? Why are these things happening to the character? Why is the character acting this way? This is essential for any genre, from romance to thrillers to literary.

Because the great driver of fiction is a reader turning the pages to find out what happens next, and why. Otherwise, the story becomes predictable. And predictability is boring.

What about you? Do you agree that a mystery element, as defined above, is essential to good fiction? And when it comes to mysteries and character secrets, are you like that squirrel who knows the ending up front? Or do you like to pants-and-wait?

Sweet Emotion

by James Scott Bell
@jamesscottbell

The other morning, as is my wont (and I want what I wont when I want it) I took a fresh cup of joe and my AlphaSmart to the backyard for some thinking, pondering, and writing time. The joe was brewed in my moka pot, a gift to mankind from the Italian inventor Alfonso Bialetti. Usually I take it black, but we happened to have some Coffeemate Sweet Italian Cream in the fridge. I thought the key word was Italian, but as it turns out the emphasis should be on sweet. This stuff is a sugar bomb. You need less than a dollop of regular cream. My hand trembled, and I poured in a touch too much.

Which almost ruined the coffee. I soldiered on, but the enjoyment of the brew was lessened considerably.

Which naturally got me thinking about this as a metaphor for writing.

Emotion in our fiction is a sweetener. In the right amount it makes the story beautiful and tasty. Too much can ruin it.

So the trick is putting in just the right amount. But how do we measure?

Start with genre. On one end of the scale is hardboiled. At the other end is romance. In between is everything else. The mistake of the hardboiled school is avoiding emotion. The mistake of the romantics is larding it on.

There are ways around both these mistakes.

Scene and Sequel

Let’s begin with the basic premise that what’s going on inside your Lead is of abiding interest to your readers. They want to know about the emotions, not just the actions.

The latter component, action, is what the great writing teacher Dwight Swain called scene. The former he called sequel. There’s a definite structure to both.

A scene is made up of Objective, Obstacles, and Outcome.

A sequel is Emotion, Analysis, and Decision…the Decision leading to the next action scene.

Jim Butcher has said that the key to the popularity of his Dresden Files is sequel:

This basic structure for sequels is pretty much the ENTIRE secret of my success. I do it like this in every freaking book I write. I know it works because check it out. People like my books. They like them for some of the special effects, sure, and for some of the story ideas sometimes–but mostly it’s because they find themselves caring about what happens to the characters, and that happens in sequels.

For more on this, see the definitive text on scene and sequel by Swain disciple Jack Bickham.

Showing and Telling

There are times when telling the emotion is fine. I have a little “intensity scale” in my brain which measures the intensity of a moment. When it’s relatively low, I tell. When high, I show. Here’s what I mean.

A woman is slightly worried when her husband hasn’t called for a couple of hours. You might tell it like this: A trickle of worry hit Pam. Usually Steve would let her know if he was going to be late. There is no need to go into the physiological effects of worry on her body. The moment isn’t intense enough.

But what if she doesn’t hear from him that night? Or the following day? Now it’s intense, so you show: Hands trembling, she punched the number for his office. When the receptionist answered Pam’s throat clenched like a fist clutching her vocal cords.

Overwrite and Edit

Now, when you got to those big emotions, I have a suggestion. This can be done as you write, or you can do it when you edit your draft.

Open a new document and do some focused freewriting on the emotion. This means you don’t stop and edit, you just let it flow. Write in the POV of the character. Let the character tell you how she’s feeling. Let her go on and on, giving you the color of it, the taste of it, the metaphors of it. Do the most obvious feeling first, but then go on to another emotion, one you didn’t anticipate at first. Maybe even the opposite emotion. We’re a tangle of complexities, and that’s what makes for compelling characters, too.

Set that document aside for fifteen minutes. Come back to it and pull out the best parts, the parts that are most gripping and original. Put them in the book.

Example

From the hardest of the hardboileds, Mickey Spillane, comes his PI Mike Hammer in One Lonely Night. Hammer’s backstory includes heavy combat in WWII, lots of kills, and what we would today call PTSD. He deals with his ghosts by shooting bad guys and boozing. So when a judge rakes him over the coals in front of a crowded courtroom, calling him a lowlife killer who doesn’t belong in a civilized world, Hammer can’t forget it. As he’s driving he gets a look at himself in the rear view mirror, and hates what he sees.

I used to be able to look at myself and grin without giving a damn about how ugly it made me look. Now I was looking at myself the same way those people did back there. I was looking at a big guy with an ugly reputation, a guy who had no earthly reason for existing in a decent, normal society. That’s what the judge had said.

I was sweating and cold at the same time. Maybe it did happen to me over there. Maybe I did have a taste for death. Maybe I liked it too much to taste anything else. Maybe I was twisted and rotted inside. Maybe I would be washed down the sewer with the rest of all the rottenness sometime. What was stopping it from happening now? Why was I me with some kind of lucky charm around my neck that kept me going when I was better off dead?

That’s why I parked the car and started walking in the rain. I didn’t want to look in that damn mirror any more.

Go thou and do likewise.

Your Guide to a Weekly Creativity Time

by James Scott Bell
@jamesscottbell

If I may riff off Brother Gilstrap’s recent post, I think there are generally two types of writers. There are “natural” storytellers. John is one of them. I think he’s shared this here on TKZ, but I remember him telling me about getting virtually the entire story for Nathan’s Run while on a long drive. How’s that for nice?

Other writers have to dig in hard ground to find, stimulate, and coax ideas. Then take the good ones to the workshop and figure out the best way to develop them into stories. That would be me. When I started out on this writing journey I dove into study of the craft. I devoured writing books and subscribed to Writer’s Digest. I read popular fiction analytically to unpack how successful writers did things. I studied movies with an eye toward learning structure.

And when it came to finding ideas worth turning into full-length fiction, I found I couldn’t sit there waiting for one to show up. I had to follow Jack London’s advice: “Don’t loaf and invite inspiration; light out after it with a club.”

Early on I read How to Write Best Selling Fiction by Dean Koontz. He has a section in there on finding story ideas. Among his suggestions:

Read widely. Newspaper stories can present the germ of an idea. Nonfiction on various subjects, too.

Write narrative hooks. Just sit at the keyboard and type hooks (first lines) until “you find one that is so intriguing that you simply must find out what happens next.” One day Koontz wrote:

“You ever killed anything?” Roy asked.

He had no idea who Roy was or what he meant. But he sat there looking at it and it came to him (“out of my subconscious mind”) that Roy should be a boy of fourteen. From there his imagination started chugging and he wrote two pages of a conversation between Roy and a boy he named Colin. When he was finished he knew the book was going to be about the duality of human nature (good and evil), that Roy was the villain, and that the book would be fast-paced and suspenseful. Indeed it was, and became an early bestseller called The Voice of the Night.

Titles. Write out titles by the bunch until one of them tickles your fancy.

Characters. Start writing about an intriguing character and pile on backstory details. When one starts to take on life, ask:

  • What does the character fear more than anything else in the world?
  • What would be the very worst thing that could happen to him?
  • What event would throw his life into complete turmoil?

So I scheduled a weekly creativity time. A half hour to an hour sitting in a local coffee joint doing these exercises, just letting the ideas flow. After a few weeks I noticed that my creativity muscle was growing stronger. Indeed, it began working “on its own.” I’d be driving down the street and see a billboard and suddenly I’d be asking What if? What if that happy couple clinking champagne glasses is about to be blown up by a bomb?

I kept all my ideas in a file. When one of them cried out for further attention I put into “development.”

My first step in the development process is what I call a “white hot document.” This idea comes from Dwight Swain’s classic Techniques of the Selling Writer. You start a document that is an exercise in “focused free association.” You just start writing what comes to mind, go off on tangents, explore rabbit trails. Ideas for scenes, themes, characters, plot developments—write them all down without any intrusion from your inner editor.

You put this aside and come back the next day to edit and annotate. You take what’s most emotional and exciting for you and develop it further with more free association. Do this for several days and you’ll have a solid foundation for a plot. Swain wrote: “The important thing, always, is not to sit idly waiting for the feathers to grow. Don’t just hope for ideas. Hunt them down! Find a springboard! Develop a plan of action!”

So unless you are a natural storyteller, make it a point to exercise your imagination on a regular basis. Play games. Go wild. You’ll find good ideas soon enough and your creativity synapses will grow stronger.

Then all you have to do is write the novel. And the one after that. And the one…

What kind of storyteller are you—natural or a digger in hard ground? Where do your ideas come from? Do you wait for them to show up or do you light out after them with a club?