Words of Wisdom: Rules for Writers

Are there rules for writers? Some say yes, some say no, while some say rules are meant to be broken. I believe there are rules. Perhaps they are really more like guidelines, to paraphrase Hector Barbossa from Pirates of the Caribbean, but they are guidelines worth knowing and heeding. If there’s a good reason to break one, especially if it helps the story or unblocks you, by all means break it, but it helps to know the rule (guideline) first.

Today’s Words of Wisdom dives into the TKZ archives to find an intriguing grab bag of rules. Joe Moore lays out the rules of writing, with humor, wit and more than a little wisdom. I share the first fifteen on his list, and it’s worth clicking on the date-link at the bottom of this excerpt to read the other nineteen.

Next, John Gilstrap gives us his “Ten Rules for Manuscript Evaluation,” thoughtful advice on how to approach a manuscript you plan on submitting for feedback at a conference. His first five rules are included in this excerpt, and again it’s worth clicking on the date-link below to read all ten.

Finally, James Scott Bell looks at science fiction grand master Robert A. Heinlein’s “Five Rules for Writers,” and provides commentary on each. Here too it’s worth clicking on the link to read his full commentary.

Who said there are no rules for writers? Of course there are:

  1. Verbs HAS to agree with their subjects.
    2. Prepositions are not words to end sentences with.
    3. And don’t start a sentence with a conjunction.
    4. It is wrong to ever split an infinitive.
    5. Avoid clichés like the plague.
    6. Also, always avoid annoying alliteration.
    7. Be more or less specific.
    8. Parenthetical remarks (however relevant) are (usually) unnecessary.
    9. Also too, never, ever use repetitive redundancies.
    10. No sentence fragments.
    11. Contractions aren’t necessary and shouldn’t be used.
    12. Foreign words and phrases are not apropos.
    13. Do not be redundant; do not use more words than necessary; it’s highly superfluous.
    14. One should NEVER generalize.
    15. Comparisons are as bad as clichés.

Joe Moore—December 17, 2008

Over the years, then, I have developed a list of Gilstrap’s Ten Rules for Manuscript Evaluation:

1. Number your pages and put your name or project title on every page. The reality is that I will lose your paper clip and I will drop your papers on the floor at least once. I don’t do this on purpose; it just always happens. Sometimes the pages get separated in my briefcase. However it happens, jumbled papers are jumbled papers. It helps to know which ones belong to whom, and in what order.

2. Have confidence in Times New Roman 12-point type. Reducing the font size to sneak in more story does not slip past unnoticed. I recently participated in a conference where someone actually gave me 15 pages of double-spaced 8-point type. Ignoring the fact that it pissed me off, I literally could not read the text. While I like to think of myself as young, my eyes are marching toward old age.

3. For me to believe that your story has any hope of success, something must happen in the first two hundred words. That’s the length of my interest fuse. Billowing clouds, pouring rain and beautiful flowers are not action. Characters interacting with each other or with their environment is action.

4. If you insist on walking into the whirling propeller that is a prologue, check first to make sure that your prologue is in fact not your first chapter in disguise. Next check to verify that your prologue is truly for the benefit of the reader, and not a crutch for the writer who needs to dump a bunch of backstory so that the first chapter will make sense.

5. Ten pages are plenty. Actually, five pages are plenty, but I understand that conference organizers can tout the larger number more easily. In my experience, unless dealing with a journeyman writer, the sins committed in the first few pages are replicated throughout. It’s rare that I discover a new issue on page thirteen or fifteen that hasn’t been noted several times previously.

John Gilstrap—July 22, 2011

Robert A. Heinlein’s “Five Rules for Writers.” They are as follows:

Rule One: You must write.

Rule Two: You must finish what you start.

Rule Three: You must refrain from rewriting, except to editorial order.

Rule Four: You must put it on the market.

Rule Five: You must keep it on the market until it has sold.

I’d like to offer my commentary on this list.

Rule One: You must write.

Pretty self-evident. You can’t sell what you don’t produce. The writers of Heinlein’s era all had quotas. Pulp writers like W. T. Ballard and Erle Stanley Gardner wrote a million words or more a year. Fred Faust (aka Max Brand) wrote four thousand words a day, every day. They did so because they were getting a penny or two a word, and they needed to put food on the table.

I always advise writers to figure out how many words they can comfortably write in a week, considering their other obligations. Now up that number by 10% and make that the goal. Revise the number every year. Keep track of your words on a spreadsheet. I can tell you how many words I’ve written per day, per week, per year since the year 2000.

Rule Two: You must finish what you start.

I remember when I finished my first (unpublished, and it shall stay unpublished) novel. I was still trying to figure out this craft of ours and knew I had a long way to go. But I learned a whole lot just from the act of finishing. It also felt good, and motivated me to keep going.

Heinlein was primarily thinking about short stories here, so the act of finishing was an easier task. With a novel, there’s always a moment when you think it stinks. When you wonder if you should keep going for another 50k words. Fight through it and finish the dang thing. Nothing is wasted. At the very least you’ll become a stronger writer.

Should a project ever be abandoned? If you’ve done sufficient planning and have the right foundation, I’d say no. If you’re a pantser … well, the temptation to set something aside is more pronounced. But you chose to be a panster, so deal with it.

Rule Three: You must refrain from rewriting, except to editorial order.

This is a bad rule if taken at face value. Again, Heinlein was thinking about the short story market. With novel-length fiction, the old saw still applies: Writing is re-writing.

I’ve heard a certain #1 bestselling writer state that he only does one draft and that’s it. Upon closer examination, however, that writer is revising pages daily as he goes, so it comes out to the same thing—re-writing.

As for “editorial order,” Heinlein meant that once a story sold—which meant actual payment—you made the changes the editor wanted (that is, if you wanted him to send you the check!)

For all writers, a skilled editor or reliable beta readers give us an all-important extra set of eyes. Don’t skip this step. There’s always something you need to fix!

James Scott Bell—December 11, 2018

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There you have it, three different sets of rules for writers. Do you believe that there are rules for writers? Do any of these resonate with you? What rules have you broken, and if so, why?

Pixar’s 22 Storytelling Rules

When it comes to pure storytelling, is there a company doing better than Pixar? Pixar Animation Studios is a Disney subsidiary based in California and, since 1979, has produced some of the best-ever, film-presented stories. Part of Pixar’s success was thanks to early influence from George Lucas’s vision and Steve Jobs’s money, but much of their ongoing success comes from 22 storytelling rules Pixar writers religiously follow.

Toy Story. Finding Nemo. Dory. The Incredibles. Wall-E. A Bug’s Life. Monsters, Inc. Cars. And now Luca, to name just a few. What these blockbusters have in common is storytelling. Pure storytelling. But storytelling that follows Pixar’s rules.

 

Here at the Kill Zone, we have storytelling in common. Whether we’ve got our writing hat on or our reading hat off, at the end of the day, on the bottom line (insert your own concluding cliché here), we all love good stories well told. Must be something in our ancestral DNA.

Let me go around the Kill Zone room and spec out people’s storytelling style / rule adherence. (Sorry if I miss one or more of the usual suspects, but there’re only so many musical chairs at this party.)

Let’s see. Gonna start with JSB. Jim’s a crime guy, now working on a great hardboiled series starring Mike Romeo and HB has genre rules that Jim well knows, but probably breaks. Terry writes mystery & romance series. Same with her, she probably rule breaks. Debbie? She’s into action mysteries, I’d call them. John cranks out high octane thrillers; reportedly doing well. Kay and Ruth are traditional cozy gals with rules of their own while Deb does tall tales and short stories of redemption. Dale. Where’s Dale? He’s got his niche in empowered library cozies which, I’m sure, has its unique genre rules.

Joe’s retired from the contributing mill but always has time for an insightful and highly intelligent comment. Plus, he’s first to get up in the morning. Dr. Steve is building a legacy with middle-grade fantasies while Harald writes about Neanderthals who could be plucked straight from the Canadian Senate.

Sue—your crime works are so bloody powerful that if they get any stronger you’ll need to be institutionalized. Harvey writes right across the board. He’s, by far, the most prolific among us, and I think should be tested for meth. And Reavis Z is in a league all his own, making up rules as he writes along, and up there with GOATs like Brady.

Yeah, we’re a diverse pack, us Kill Zoners. But we’re storytelling fans and creatives at heart with one more thing in common. We understand there are storytelling rules. (I think it was Somerset Maugham who said, “There are only three rules to writing a novel. Unfortunately, no one knows what they are.”)

And we’re a delinquent bunch here at the Kill Zone. As much as we respect “the rules”, we know rules are supposed to be broken. Provided, that is, we know what rules to broke and do so intentionally at potential peril of killing our darlings.

Pixar calls BS on the 3-rule crap. They have 22 rules their screenwriters follow, and they’re generous enough to share these storytelling rules with us lowly novelists.

What got me going on this post was a piece on Jane Friedman’s site the other morning titled Why Write This Book? The contributor, Jennie Nash, opened by stating that in 2013 Pixar storyboard artist Emma Coats wrote down the 22 rules her collaboration team used to generate content—Academy Award-winning content. Ms. Coats shared them on Twitter, to which they went viral, and are now quoted so often that they’ve taken a life of their own. In no particular order, here are Pixar’s storytelling rules (guidelines, if you’d like):

1.  You admire a character for trying more than for their successes.

2.  You gotta keep in mind what’s interesting to you as an audience, not what’s fun to do as a writer. They can be very different.

3.  Trying for theme is important, but you won’t see what the story is actually about til you’re at the end of it. Now rewrite.

4.  Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.

5.  Simplify. Focus. Combine characters. Hop over detours. You’ll feel like you’re losing valuable stuff but it sets you free.

6.  What is your character good at, comfortable with? Throw the polar opposite at them. Challenge them. How do they deal?

7.  Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.

8.  Finish your story, let go even if it’s not perfect. In an ideal world you have both, but move on. Do better next time.

9.  When you’re stuck, make a list of what WOULDN’T happen next. Lots of times the material to get you unstuck will show up.

10.  Pull apart the stories you like. What you like in them is a part of you; you’ve got to recognize it before you can use it.

11.  Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, you’ll never share it with anyone.

12.  Discount the 1st thing that comes to mind. And the 2nd, 3rd, 4th, 5th – get the obvious out of the way. Surprise yourself.

13.  Give your characters opinions. Passive/malleable might seem likable to you as you write, but it’s poison to the audience.

14.  Why must you tell THIS story? What’s the belief burning within you that your story feeds off of? That’s the heart of it.

15.  If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.

16.  What are the stakes? Give us reason to root for the character. What happens if they don’t succeed? Stack the odds against.

17.  No work is ever wasted. If it’s not working, let go and move on – it’ll come back around to be useful later.

18.  You have to know yourself: the difference between doing your best & fussing. Story is testing, not refining.

19.  Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.

20.  Exercise: take the building blocks of a movie you dislike. How d’you rearrange them into what you DO like?

21.  You gotta identify with your situation/characters, can’t just write ‘cool’. What would make YOU act that way?

22.  What’s the essence of your story? Most economical telling of it? If you know that, you can build out from there.

Kill Zoners — What Pixar storytelling rules hit home to you?  And what rule or rules could you add to the Pixar list? Don’t be shy. Let us know in the comments!

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Garry Rodgers is a retired murder cop and coroner who specialized in forensic death investigation. Now, Garry’s reinvented himself as an indie crime writer working on a new hardboiled detective fiction series titled City Of Danger.

Outside of crime-style storytelling, Garry Rodgers hosts a popular website and blog at DyingWords.net. Garry’s also a Transport Canada certified marine captain. Sometimes he putts around the Pacific saltwater near his home on Vancouver Island at British Columbia’s west coast.