Fear Not the Tsunami of Manure

by James Scott Bell

Entertainment news this week has been dominated by the blockbuster success of Christopher Nolan’s The Odyssey. “Boffo BO,” as industry wags put it (also Matt Damon’s costumer).

Of course, it has generated some online heat, because what doesn’t these days? But there is also substantive discussion among Classics scholars, some of whom say that whatever the movie’s merits, it’s not Homer. (Reminds me of the line from a college essay years ago: “The Odyssey was not actually written by Homer, but by another man of the same name.”) Others have no problem with a “re-imagining” of an ancient epic.

I have no opinion either way, for I have not seen it. But I do extend a laurel and hearty handshake to Nolan for a couple of reasons. This is the first feature film shot entirely with IMAX cameras. IMAX is almost always used for loud set pieces, because the cameras themselves make a lot of noise. They are not good for quiet, intimate scenes.

But Nolan, working with his cinematographer Hoyte van Hoytema, designed a soundproof housing, called a “blimp,” to cover the camera. It suppressed the noise and allowed them to film soft exchanges.

But that created another problem. The blimp casing was so large that two actors couldn’t look at each other eye to eye, which is essential for emotional connection. So Nolan came up with the idea of using mirrors to let the actors see each other’s faces. Love it.

What I appreciate most is that Nolan eschewed all AI (and most CGI) in order to capture the traditional look of classic “cast of thousands” movies. That’s worth championing. Nolan believes, and the anecdotal evidence suggests, that young audiences are quick to reject AI slop. He says:

“They [Gen Z] see it for what it is very quickly – and it’s much easier for them to identify it, because it grew out of an online world they know really well,” he explained. “And while that doesn’t mean that every aspect of the technology is useless or meaningless, in filmmaking it’s hitting at exactly the wrong time. After years of driving towards heavily virtual environments, we’re seeing a renewed interest in more tactile, more real forms of storytelling.”

I think what Nolan says applies to AI-slop books. Yes, they can be churned out, but readers are rejecting them. There are a millions of slop books on Amazon with zero reviews. Because they suck. Oh, they’re made out of competent sentences, because that’s what LLMs do. But they’re missing a human soul. It’s just so obvious. For want of a better phrase, they “ring hollow.”

Here’s the opening of a slop novel on sale now:

The city doesn’t sleep. It just changes tempo.

You learn that if you stay up late enough.

There’s a moment—somewhere between two and three in the morning—when the traffic thins, when the noise drops from a constant roar to something more honest. Tires on wet asphalt. A distant shout that might be laughter or might not. The hum of streetlights that have been buzzing longer than anyone remembers.

That’s when I work.

That third paragraph is a hoot. What’s dishonest about a constant roar? Is it hiding something? How are tires on wet asphalt more honest than tires on dry asphalt? In what language is a shout the same as laughter? When was the last time you heard a streetlight buzz? How about never?

What’s happened here is an AI word salad, only it’s made out of the poop lettuce that’s been in the news of late. This is why people churning out 300 “novels” a year are just wasting their time on earth. Maybe some of them make a little Starbucks money, but what kind of existence is that?

My conclusion is that we who actually write (not prompt) fiction don’t have to fear the tsunami of manure being shoveled up to Amazon on a daily basis. That stuff goes nowhere. Write with your soul and that alone will set you apart from the stink pile.

Your comments are most welcome.

The Wow Factor

by James Scott Bell

In a 1948 booklet, Pulp Fiction, Robert Turner gave straight-dope advice on what it took to break into the pulp market. In one section he explains what happens to a manuscript when it comes in to an editorial office. What he says here has, I shall in a moment contend, application to writers in the age of AI-slop.

There are, says Turner, two piles in the office. One pile is for authors whose names are “known.” However—

If your name is not known—which makes your stuff an unknown quantity—the script is put at the bottom of the other pile, which is often huge. This is called the “slush” pile. It consists, I’m sorry to say, of about 98 percent junk. This is the fault of the writers, please understand, not the editors. It is also an advantage to you, if you have anything on the ball, because your script will then stand out like a rose on a garbage dump and the editor will make happy little noises.

This is true today, as it has always been true in this game. Most writing is junk. That is an advantage to writers who want to step up their game (which is why TKZ exists!)

The busy editor, says Turner, will always go to the “professional pile” first, as the odds of finding a good story are greater than with the slush. But he adds this note about the pro pile:

The casualties here are often heavier than you would expect them to be. Nearly all of these stories are “useable.” That is, they are professional pieces of work, with not too many outstanding flaws. But the editor doesn’t want merely “useable” stories. He wants damned good ones. He wants to get hold of a yarn that hits him so hard while he is reading it that he can hardly sit still. When he finishes reading he wants to be able to say: “Here’s a hell of a good Smithers story!” This does not happen very often. It takes a wow of a story to get an editor excited. He’s seen them all.

That is true of readers, too. They want a wow story, which is the rarest kind. Add to that all the AI-slop, which is competent. But is it ever wow? Is it ever unforgettable?

Our job is to become the rose in the garbage dump. May I suggest doing a “wow check” at every stage of a project, starting with—

Idea

I have a large file of ideas, things I’ve written down over the years when I’m sparked. I know you get these, too. Don’t ignore them, record them. Revisit them from time to time, seeing what still excites you.

I used to have a box for newspaper and magazine clippings. When something jumped out at me, I’d clip it and toss it in the box. Every now and then I’d go through them, seeing what still had a spark. One of them was a story about cops in L.A. stopping a driver of a convertible. He was a 6’4” guy, had an open container of Jose Cuervo Gold, and was dressed only in a Santa Claus hat and a G-string. This I clipped and threw in the box. Later it became the opening of my Ty Buchanan legal thriller Try Fear.

Development

Idea in hand, I’ll proceed (like a movie studio) to development. My favorite technique is that suggested by the great writing teacher Dwight Swain. I call it “the white-hot document.” It’s a free-form letter to myself, writing down as many plot and character and scene ideas as come to mind, following random threads and rabbit trails. I write without stopping in ten-minute chunks. I rest my brain, then come back to the document the next day.  I highlight the things I like best, and write some more. I do this for three or four days. If I’m still feeling the wow, I move on to—

Structure

I’m a plot and structure guy, so I lay out my “signpost scene cards” in Scrivener, including the “mirror moment.” The mirror moment is, for me, the key to it all. When I nail that—when I feel it—I know what the through-line of the whole book is.

Beginning

Then the day comes when I start writing. The first leg of the journey! This is fun, the scenery is new and fresh. I whistle a tune behind the wheel. But I know at some point I will probably hit—

The Wall

I’ve written before about hitting a “wall” at around the 30k mark. Other writers I know report the same thing. I usually pause here and review my first act, making sure it’s got the death stakes solid and the first Doorway of No Return clear. I make sure my heart still feels the wow factor so I can push on to the finish.

Editing

And then there’s the editing process. I do a read-through in hard copy, make changes, give it to my exacting editor (Mrs. B), incorporate her notes, then off to a beta reader, more changes, a proofreader, then my final polish. What keeps me going at this stage is the opportunity to put in more heart. I know my story now, see the big picture, know the characters, and I look for ways to increase the emotional impact of the whole thing.

So why go through all that when I can just prompt Chat or Claude to do the heavy lifting? Because I need to feel the wow, for myself as a writer and for my readers. Because, as Robert Turner says in Pulp Fiction, “to entertain a reader—in other words, to write a good story—is to play upon emotions, through the things that you make happen to your story characters.”

You don’t get that from a machine, in my (mostly) humble opinion.

Comments welcome.