Write Fight Scenes The Comic Book Way

by James Scott Bell
@jamesscottbell

Carla Hoch

It’s a pleasure to welcome Carla Hoch back to TKZ. Carla is the author of the essential reference Fight Write: How to Write Believable Fight Scenes. (See the TKZ interview here). She’s out with a follow up: Fight Write: Round Two—Crafting Chaos, Combat & Crime. Today’s post is adapted from that book.

Carla is a popular workshop teacher, trained in MMA, Muay Thai-style kickboxing, taekwondo, Brazilian jiujitsu, street defense, Filipino martial arts, judo, iaido and aikido. She’s a brown belt in Brazilian jiujitsu with Team Tsunami at Global Martial Arts. Learn more about her at FightWrite.net.

Here’s Carla:

You can write a great fight scene without knowing how to fight. But that doesn’t mean you can write a technically sound scene. And that’s ok; you don’t want to focus on technique anyway because most readers don’t know how to fight. You’d lose them in the midst of the blocking.

Sure, you may have a few readers who want more detail, and maybe even one who puts down your book because you didn’t specify what punches went into a combo. But you’re far more likely to lose readers by making a fight scene too complicated and needlessly specific.

Your fight scenes are not your story. They support it.

Which Moves to Write

Before you start putting moves together, it’s good to know which moves to focus on. That way you won’t waste your time worrying about the moves you won’t write.

And the good news is, what you won’t write is a lot. Even good-er news, you have visual resources available to help you understand the whole concept.

Get Graphic

When you’re trying to decide which moves to include in your fight scene, look no further than comic books and graphic novels. Books that tell stories visually are expensive to make. The real estate on every page is a premium. The moves these writers/illustrators include in their storylines are gross motor movements such as punches, stabs, and strikes with large objects. And the target for each tends to be above the waist.

That’s not to say that small moves won’t ever be illustrated. It is to say that the small move must be pivotal to the scene because they come at the cost of drawing something more easily imagined. Remember, every page of a comic book/graphic novel is expensive.

Another takeaway from illustrated media is its ability to make a flat picture a multi-dimensional experience. When we see a superhero in a comic book punch a villain, we see sweat and blood fly from the villain’s face. We see a call-out bubble that reads “POW!”

If there’s a zombie on the page, you can see how bad it smells. When someone screams, we see the veins in their neck bulge.

Graphic novel/comic book illustrations aren’t simply drawings; they’re an experience. Not only can you follow the fight visually, you can also hear it, smell it, feel it, taste it. You aren’t just holding the scene in your hands; you’re in it with the characters. That’s exactly what we writers should aim to achieve as well.

So as you’re considering the moves to write, think like an illustrator and ask yourself a few questions:

  1. Would this movement be easily understood if drawn?
  2. What exact moment of the movement would be drawn?
  3. Is the physical response easy to imagine?
  4. How can I make this a sensory experience?

Where to Start

To begin blocking your fight scene, know how it ends. What is the intended injury of the scene? I know I have beat this point like a second‐hand piñata, but it is that important. The intended injury determines the movement of the fight.

Once you decide on an injury, think of how it directly happens. Then step back and ask, how did that movement happen? Then step back to the previous move and ask the same thing: how did that movement happen?

When you ask yourself how something happened, you don’t get so hung up on wondering what comes next. Instead, you consider what created a certain result.

Here’s what I mean. Let’s say your intended injury is a black eye. How did that injury happen? Instead of getting technical, just be literal.

The black eye happened from a punch to the eye. What happened before the fist hit the eye? A character punched. What happened before that punch? The character took a step forward. What happened before they took a step?

When in Doubt, Map it Out

One way to keep up with the fight moves of the scene is to map them. Ask yourself the above questions and jot down the answers. Then, look over the moves, cross out what wouldn’t end up in a comic book, and make note of anything you notice that seems o or could be improved. Keep in mind the last moment of action or contact.

There are a million ways to map a scene. And I suggest you map it out in a way that helps you keep it straight in your head.

However you map, your first action is the injury, so the character you’re starting with is the character that injures. Map that one character’s movements first. After the injury, ask how that injury was possible. The next movement will answer that question.

Continue asking yourself questions from each movement. The answers to each will help you determine what logically comes next.

Comments welcome.

How to Write a Fight Scene With Carla Hoch

by James Scott Bell
@jamesscottbell

Carla Hoch

It’s my pleasure to introduce you to Carla Hoch, author of Fight Write: How to Write Believable Fight Scenes (Writer’s Digest Books). It’s a fantastic resource, jam-packed with info, tips, and techniques on virtually every aspect of physical altercations. As such it is useful both as a resource (to make sure you know what you’re writing about) and a brainstorming tool (providing abundant ideas for making your fight scenes vivid and original). It’s also a pleasure to read in Carla’s jaunty, entertaining voice. Carla is a writer herself and a trained fighter with experience in nearly one dozen martial arts and fighting styles. Settle in, this is a lengthy interview, but entirely worth your time. Without further fondue:

One of the great benefits of your book is as a reference when planning a fight scene. With all the possibilities of strikes, moves, weapons, size disparities of the opponents and so on, one can create an almost infinite variety of fight scenes, just as there is almost an infinite variety of chess moves, right?

Absolutely, and the proficiency of the fighter isn’t just in how many different techniques they know but also in their ability to combine them productively. A fighter can know a hundred moves, but if the fighter can’t combine them, they are basically knowledge rich but skill poor.

You advocate working backwards, starting with the type of injury you want to have at the end of the fight scene. Then choreographing the scene by actually moving around physically and doing the strikes yourself. This is best done privately and not at Starbucks, I assume. Can you expand on this?

If you walk through your fight scene in Starbucks, do it before you give them your name for your order. Or, use a different name, like, I don’t know, Jim Bell.

Every writer has their own process. But, I, as a writer and fighter, highly suggest blocking your fight around the injury goal. For one, starting with the injury in mind gives you a destination, and it’s much easier to get somewhere if you know where you should end up. Having an injury goal also keeps the story front and center. Whatever harm you mean to inflict in the scene has to further the plot or bring the reader into the story. So, basing movements around that harm ensures that you will have the wound your plot or character development requires. I teach a whole class on injuries and what they offer your story. They can really be great tools.

The injury goal also determines the movement. A character who aims to break someone’s nose will move differently than a character who means to hobble someone. Also, if you want the injury to be mild, that immediately negates certain weaponry and moves. If I need the character to die, then I know I need to create a scenario where that could happen.

I really do suggest moving around and doing a bit of the blocking to know how your character’s body will be oriented. This is especially important if you have no fight training. And, don’t worry, you don’t have to be able to do the moves as well as your character can. But move around to see if the moves you are linking can actually connect.

As you move, think about how the actions impact each fighter not only offensively but defensively. Let’s say your character is being struck under the chin with an upper cut. If you were punched under your chin with straight, upward momentum, what would your head do? It would kick backward. So, if that strike knocked you out, in what direction would you likely fall? Look straight up as far as you can and see how your body moves. You’ll notice that your whole body tilts backward. Knocked out, you’d likely fall onto your back. If your character needs to fall forward, you now know, because you moved your body, that an upper cut isn’t the punch to accomplish that.

Bodily response is a part of fight strategy. Fighters do certain techniques in order to get certain responses from their opponent. For example, if I’m boxing and want to punch my opponent’s jaw but they are guarding their face well, I will punch at their midsection. If I make contact with the abdomen, great, but I don’t have to. What I want is for my opponent to drop their hands to guard their midsection, thereby exposing their jaw, or crunch their abs which brings their head down. Even if I can’t make contact with their jaw, with their head down their temples are likely accessible and temples are good targets too.

On that note, don’t be too fancy. Really and truly, readers want to know the implications of the moves far more than the moves themselves. Readers want a sensory experience. It’s what they can relate to! Not every knows what it’s like to punch or be punched in the eye. But everyone has gotten something in their eye. They know that when one eye hurts, the other eye squints and waters and you can’t see and then your nose gets runny and you sniffle and snort and even though it’s just dust in your eye everything comes to a screeching halt until the invasive speck is out of your eye!!! It’s maddening! Use that common, maddening experience.

How about using a blank piece of paper and drawing the scene?

If that works for you, I think that is great! It’s definitely helpful if there are a lot of people involved or if the battle scene is epic and involves troop formation.

One usually thinks of the size advantage, as in a Jack Reacher type. But you point out some of the advantages of a smaller fighter. What are those?

Well, first, the advantages are few and far between. I know this from experience. And you may hear people say that technique beats size and strength so as long as your smaller fighter is highly trained, they are fine. Let me tell ya something. Go ahead and scoot in close and let me whisper this so I don’t offend anyone who believes that lie. The only people who say technique always beats size and strength are either big or haven’t fought a day in their life!

What smaller people have to their advantage is that they are used to the size disparity and have learned to work with it. They know what they need to do to strike someone taller because it’s a problem they face often. It is also easier for smaller people to slip out of holds by larger people. My jiujitsu coach is very muscular. When he bends his arm, his bicep hits his forearm and, let me tell ya, I’m so thankful for that. Above his bicep is a little bit of space that I can use to wiggle my hand in to use as a brace. Another one of my coaches in very tall. His long limbs have a problem keeping a tight hold on me.

Physics is also on the side of the smaller person. They have a greater potential for rotation and can change their momentum more quickly than a larger person for the simple fact they have less mass. That’s one reason why gymnasts tend to be small. However, that doesn’t mean a larger person can’t be as agile or quick as a smaller person.

As a whole, however, smaller people are at a disadvantage. They have less mass which means that to create as much force in their strike as a larger person, they have to be exceptionally fast. That is one reason why combat sports have weight divisions. Larger opponents also tend to have more muscle mass. More muscle means more strength and a heavier frame. All that can be used against a smaller fighter. I have literally had larger teammates stand up with me hanging off of them still fighting as best I can. In class it’s funny. In a street fight that is death. The reason I am able to best larger opponents in combat sports is because my opponents are willing to abide by the rules of that sport and not simply pick me up and throw me or squash me like a bug.

What are some fight clichés you see over and over?

The Darth Vader hold: picking up someone by their neck. Y’all, you just can’t do that. First, the human spine isn’t meant to support the body’s weight by the cervical vertebrae at the head. That’s why hanging is a “thing.” Also, if you were held like that, the grip would be such that you couldn’t talk as so many characters in that position do. Lastly, holding that weight with one arm, especially a straight arm, would take Herculean strength and even if you had it, that much weight out in front of you would make you topple forward.

Another cliché that I see is using two swords at once. I did a little Filipino Martial Arts and it has a two-sword style known as Estilo Macabebe. I’ve written about it on my blog but have never done it. Pretty sure I’d cut my own head off immediately. I don’t have issue with a character having that style. The problem I have is why they have that style. Estilo Macabebe began with a particular purpose. Your character’s fighting style should also have a purpose that fits them and the setting of the work. They can’t just have a two-blade style because it’s showy and cool. Trust me, trained fighters are not showy. They want maximum efficiency with minimal effort. If they go to the trouble of using two swords, there’s a reason. And, yes, one of those reasons might be intimidation to hopefully avoid conflict. So, even when a fighter happens to fight fancy, there’s a purpose that goes far beyond just being cool.

That said, two-blade styles are so cool and I wish I knew one!

In all the old Westerns, fights are almost exclusively punches to the face, back and forth. Isn’t a fist to someone’s face like hitting a brick? How do you punch a guy’s jaw without ruining your hand?

Hitting someone with bare knuckles leaves the hand open to major damage. Fighters in striking sports don’t wear gloves to protect their opponent’s face. They wear them to protect their own hands. And, under those gloves is tight wrapping to pull the bones of the hand together and further protect them from breaking. Breaking the bones of the hands by punching is so common that a fracture of the bones under the ring and pinkie fingers are called “boxer’s breaks.” The bones of the hand are not created to support the impact of punching. Our moms were right. Hands weren’t made for hitting.

All that said, people punch other people in the face all the time. If they don’t suffer a boxer’s break from the punch they are either lucky, much bigger than the target of the punch or have a job that has made the bones of their hands thicker. The best way to punch and not break the bones of the hand is not to punch at all. I know, I hate that answer too. It’s like when I ask my jiujitsu coach how to get out of something and his reply his, “don’t get in that position.”

When I teach self-defense, I suggest using hammer fists, defensive slaps and palm strikes. A hammer fist is a downward strike with a fist. It’s the same motion as hammering, thus, the name. If you are striking downward, hammer fist is the way to go. A defensive slap is a slap delivered with a cupped hand. You get your whole body into it like a punch. And don’t let the “slap” part mislead you. Defensive slaps are used in combat sports and will knock you out. They can also rupture an ear drum. They are great to use if you have sideways momentum. A palm strike is great for straight strikes that go directly in front of you or upward. You make contact with the base of your palm. Palm strikes can break a nose, bust lips and severely damage an eye.

And if your character gets a Tyson-like punch in the face, what’s that going to feel like?

If Iron Mike punched your character in the face they wouldn’t feel a thing. They’d be dead. Seriously. The force of Tyson’s punch is about a ton per square inch. It would break the average person’s neck. Fighters don’t just train to deliver punches. They train to take them. They strengthen their necks and learn to move with a punch to lessen the force of it.

You suggest that the winner of a fight carries around some physical and psychological trauma afterward. It seems to me some of that needs to be depicted and makes the whole thing more realistic. Tell us more.

Hurting people hurts. Period. Physically, beating someone up can leave your muscles sore and beat up your hands. Light swords grow heavy after a while. Even shooting for long periods of time can make your body ache.

Harming another is also damaging to the psyche. The closer an assailant is to the person they assault/kill, the higher the incidence of PTSD, especially if they see the victim’s face. And, yes, bad guys get PTSD. They just don’t talk about it. But, if you watch interviews with murderers, you will hear them say that they have nightmares about the person(s) they killed. Or you may notice that they are completely numb, not registering any emotion in connection to their actions. The latter is a much unhealthier state because they are not allowing their mind to deal with what they have done.

Those whose job may require them to harm another go through training that primes their brain to do so. I go through several aspects of this sort of training in my book. Some of the most common techniques are firing upon targets with a human form and referring to people with words that don’t call to mind their humanity. This is why you will hear policemen or soldiers use words like “perp”, “suspect,” “insurgent,” “assailant.” They aren’t using those words because they don’t value people. Policemen and soldiers do their job because they do value people. They use these words because they are trained to use those words, and they are trained to use those words in the case they must kill that person to save another. It is more palpable to the brain to “dispatch a target,” than “kill a human.” But, even with mental training, the mind suffers. The term PTSD came directly from work with Vietnam Vets.

Explain what JACA stands for.

JACA is a matrix used by threat assessment specialists to determine whether a threat made is credible. It was coined by Gavin deBecker, writer of the book The Gift of Fear. Everyone should read that book!

JACA is an acronym that helps predict violence. When a person makes a threat, you have to ask if that person has:

Justification – Does the person have justification for their threatened action? Were they jilted, fired, humiliated? Do they have what they see as a legitimate reason to do what they are threatening to do?

Alternatives – Does the person see alternatives to their proposed violence? In other words, does the person legitimately see no other way to handle the situation other than violence.

Consequences – Does the person see the risk of violence as worth the reward? Do they care about what could happen to them as a result?

Ability – Is the person able to carry out the threat? Are they close enough in proximity? Do they have the weaponry or physical skillset?

We have a plethora today in the movies of females kicking butt. Unless it’s a superhero, how can we bring more realism when it’s a woman doing the fighting?

Good question. Pardon me while I assemble my soap box. (hammering, hammering) Ok, here we go. Ahem! First, if your character is a trained fighter, she will fight no differently than a man. Fighters base their game on their body type and natural abilities not their gender. I have trained in ten fighting styles in as many years. Not once has a coach/sensei separated the class to teach gender specific techniques. Techniques are based in science, usually physics, and science isn’t sexist.

Also, a female in combat will dress like a male in combat. In other words, their armor doesn’t show their mid-drift! They don’t wear a helmet, carry a shield and wear a leather bikini. I mean, what is that?

Tell us a little bit about gaslighting as a weapon.

Gaslighting is a form of mental manipulation. It is an attempt to gain power over another person by causing them to question reality. When a person isn’t sure what is real, they have no concept of the amount of control another person has over them. It’s a common tactic of narcissists, cult leaders, dictators and my cat Dottie. Everything out of that one’s mouth is just straight up lies and manipulation.

One of the tactics of gaslighters is illusory truth. They will say something so often that others come to believe it. They will tell flagrant lies with such conviction that you will question whether you should even question them. They deny having said things even when there is proof. When backed into a corner they will deflect and tell you that you are being crazy or too sensitive.

Gaslighters thrive on confusion and amass troops, or at least make you believe they are, to “prove to you” that you are wrong. “Everybody knows how you are.” “Everyone says you’re too sensitive.” They also project and accuse you of what they are guilty of. “You are cheating on me and I know it.” “You lie all the time. Your friends told me so.” Above all, they will voraciously deny that they are gaslighters.

Victims of gaslighting often question themselves. After an interaction with the gaslighter they feel confused or crazy. They constantly apologize to the gaslighter. They feel hopeless and joyless and can’t understand why, with all that is good in their life, they feel that way. They lie to avoid put-downs from the gaslighter. They have trouble making decisions.

I cannot stress the amount of damage a gaslighter can do. It’s diabolical.

You write in your book about “the science of being knocked out.” What do writers miss?

First, I think people believe being knocked unconscious is always the result of a concussion. Sustaining a concussion from a punch can make you lose consciousness, but just because you lost consciousness doesn’t automatically mean you have a concussion. Honestly, I think more concussions happen when the person collapses and hits the floor.

Any time the body sustains a blow hard enough to disrupt blood, it can temporarily lose consciousness. It is the body’s effort to get the brain even with the heart to maximize blood flow. And, unless you can float, to get the head and chest on the same plain, you will have to lie down.

When a person goes unconscious from a punch or from being “choked out,” they don’t stay that way for long unless they do have a fair amount of brain damage. Now, I have never left a teammate unconscious to see how long it took them to come to, but I’ve been told that, left unassisted, they will likely be out for maybe ten seconds. Again, that is barring brain damage.

One of the creepiest things I see when people are knocked out, and that people who’ve never seen it don’t know, is that while unconscious people will jerk, wiggle and sometimes hiss. It honestly looks like they might be dying. Their limbs will go stiff, their toes will curl and that is all because of the body trying to “reboot” itself. Nerves are firing like crazy.

Also, when a person regains consciousness, they tend to come back to the moment before they were knocked/choked out. So, they may come to throwing punches! My jiujitsu coach was choked out a few weeks ago. I ran over to him and lifted his feet to get more blood flow to the brain – that’s what you should do. When he regained consciousness, after maybe five seconds, he immediately reached out as if in the middle of the fight. When he saw me standing above him, he asked what happened. I told him that I had had choked him out. (I hadn’t. I was tricking him. I regret nothing.) I could see him mulling it over and looking around. Finally, the moment before he blacked out returned to his mind and he looked at the guy who had bested him. Everyone laughed. But, to this day, I gaslight him and assure him that I was the one to choke him out. (Again, I regret nothing.)

Where can we find you on the internet?

My main presence is on my site, FightWrite.net. It has been listed in Writer’s Digest top sites for writers four years in a row and has won two Gold Crown Awards with CAN for media presence. There you can read my blog, going strong since 2016, buy my book, reach out to me or take a class.

I am active on Instagram and IGTV @fightwritecarla. I give lots of fight scene tips and post regular reader engagement posts. Like, today, I asked, “What move is actually better than the book?” I have some videos on IGTV as well. I have a regular post on the Writer’s Digest Blog and I also have videos on YouTube.

Thank you, Carla, for being our guest today.

No, thank YOU!

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Carla has a busy morning, but may be able to drop by later. Comments are open!